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build: update docs for 1.1.0
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RobynLlama committed Aug 21, 2024
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11 changes: 10 additions & 1 deletion CHANGELOG.md
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# UnityDebuggerAssistant Changelog

## v1.1.0

- Complete rewrite of Harmony patch handling
- Understands patches from Prefixes, Postfixes and Finalizers

- Outputs the caller's defining method for better debugging

- Should now be game-agnostic

## v1.0.3

- Now checks for broken patches and refuses to handle them
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- Now outputs better symbols
- Declaring Assembly Name for the throwing method
- PluginInfo GUID, Name and Version for Assemblies that contain bepinex plugins
- PluginInfo GUID, Name and Version for Assemblies that contain BepinEx plugins
- Update package documents

## v1.0.1
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9 changes: 5 additions & 4 deletions README.md
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# UnityDebuggerAssistant

A BepinEx plugin that captures Harmony and Monomod hook information at runtime to ease debugging
A BepinEx plugin that captures Harmony and MonoMod hook information at runtime to ease debugging

## Maintainers

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## Current Features

- Listens for Harmony or MonoMod Patches
- Outputs a list of all plugins that modify a specific method when an Exception is thrown targeting that method
- Enumerates patches from both Harmony and MonoMod/HookGenPatcher
- Outputs a list of all plugins that modify a specific method when an Exception is thrown within that method
- Includes useful symbols for debugging such as:
- Calling Method for the throwing method
- Defining Assembly Name for the throwing method
- PluginInfo GUID, Name and Version for Assemblies that contain bepinex plugins
- PluginInfo GUID, Name and Version for Assemblies that contain BepinEx plugins

## How Does This Help Me?

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2 changes: 1 addition & 1 deletion src/UnityDebuggerAssistant/UnityDebuggerAssistant.csproj
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<!--
Except this, you should keep this up to date with your publishing tags.
-->
<Version>1.0.3</Version>
<Version>1.1.0</Version>

<!--
You shouldn't have to change these, but you could if you wanted to.
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