This repository has been archived by the owner on Aug 11, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 4
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #13 from MohammedGamer85/main
Added all the documentation from the mojag minecraft legends docs repo and Added world map documentation
- Loading branch information
Showing
146 changed files
with
10,688 additions
and
504 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
Oops, something went wrong.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,276 @@ | ||
--- | ||
title: Displaying Structures | ||
--- | ||
|
||
# Expected | ||
During this tutorial we will expect that you already got a **Map Waypoint** and a **Basic Building** already set up and ready to use and that you read [Intro to using the World Map](../3d-map/into-3d-map) | ||
|
||
# Displaying a waypoint for a Structure of any kind | ||
Displaying a waypoint whenever a strcture is placed can be split into 3 stepts | ||
- Adding a Buildable key. | ||
- Adding reference in `aa_map_consts.js`. | ||
- Adding a case for it in `map_icon_controller.js`. | ||
|
||
# 1-Adding a Buildable key | ||
We will start out with this basic building: | ||
```json | ||
{ | ||
"format_version": "1.8.0", | ||
"minecraft:entity": { | ||
"description": { | ||
"identifier": "badger:wiki_building", | ||
"runtime_identifier": "badger:buildable", | ||
"is_summonable": true | ||
}, | ||
"mushroom_data": { | ||
"function": "Player", | ||
"type": "Structure" | ||
}, | ||
"components": { | ||
"badger:buildable_presentation": { | ||
"icon": "wiki_building", | ||
"tooltip_title": "wiki_building.title", | ||
"tactical_description": "wiki_building.tactical_description", | ||
"tooltip_description": "wiki_building.description", | ||
"buildable_category": "...", | ||
"sort_order": 1 | ||
}, | ||
"badger:buildable_structure": { | ||
"nbt_file": "wiki_building", | ||
"build_time": 20, | ||
"construction_start_trigger": "on_construction_start", | ||
"construction_end_trigger": "on_construction_end", | ||
"buildable_placed_player_trigger": "on_building_wiki_building" | ||
}, | ||
"badger:template": [ | ||
"badger:template_tower_with_foundation", | ||
"badger:component_generate_ruins_default", | ||
"badger:template_structure_player" | ||
] | ||
} | ||
} | ||
} | ||
``` | ||
Then we are going to add the `badger:map_controller` component with a sub component of `initial_key_values` array and inside that we will set a the value of key "buildable" to any value, for this take we will refer to it as `wiki_building_value`. | ||
```json | ||
"badger:map_controller": { | ||
"initial_key_values": [ | ||
{ | ||
"key": "buildable", | ||
"value": "wiki_building_value" | ||
} | ||
] | ||
} | ||
``` | ||
|
||
In the end our basic building will look like this: | ||
```json | ||
{ | ||
"format_version": "1.8.0", | ||
"minecraft:entity": { | ||
"description": { | ||
"identifier": "badger:wiki_building", | ||
"runtime_identifier": "badger:buildable", | ||
"is_summonable": true | ||
}, | ||
"mushroom_data": { | ||
"function": "Player", | ||
"type": "Structure" | ||
}, | ||
"components": { | ||
"badger:map_controller": { | ||
"initial_key_values": [ | ||
{ | ||
"key": "buildable", | ||
"value": "wiki_building_value" | ||
} | ||
] | ||
}, | ||
"badger:buildable_presentation": { | ||
"icon": "wiki_building", | ||
"tooltip_title": "wiki_building.title", | ||
"tactical_description": "wiki_building.tactical_description", | ||
"tooltip_description": "wiki_building.description", | ||
"buildable_category": "...", | ||
"sort_order": 1 | ||
}, | ||
"badger:buildable_structure": { | ||
"nbt_file": "wiki_building", | ||
"build_time": 20, | ||
"construction_start_trigger": "on_construction_start", | ||
"construction_end_trigger": "on_construction_end", | ||
"buildable_placed_player_trigger": "on_building_wiki_building" | ||
}, | ||
"badger:template": [ | ||
"badger:template_tower_with_foundation", | ||
"badger:component_generate_ruins_default", | ||
"badger:template_structure_player" | ||
] | ||
} | ||
} | ||
} | ||
``` | ||
|
||
# 2-Adding reference in `aa_map_consts.js` | ||
Now we will need to add the refrence to our `wiki_building_value` in `aa_map_consts.js`. | ||
First lets navigate till we find **MAP_BUILDABLE_IDS** dictionary, it should look like this by defult: | ||
```js | ||
const MAP_BUILDABLE_IDS = { | ||
TOWER_01: "poi_tower_01", | ||
TOWER_02: "poi_tower_02", | ||
TOWER_04: "poi_tower_04", | ||
PVP_HQ: "pvp_hq", | ||
WELL_OF_FATE: "poi_zoner_well_of_fate", | ||
FOUNTAIN: "zoner_village_center_fountain", | ||
FORT_OUTPOST: "zoner_fort_outpost", | ||
}; | ||
``` | ||
We will add a **Key** of any name we want in this case we will using **WIKI_BUILDING** and our **wiki_building_value** in the end it should look like this: | ||
```js | ||
const MAP_BUILDABLE_IDS = { | ||
WIKI_BUILDING: "wiki_building_value", // <-------- Added | ||
TOWER_01: "poi_tower_01", | ||
TOWER_02: "poi_tower_02", | ||
TOWER_04: "poi_tower_04", | ||
PVP_HQ: "pvp_hq", | ||
WELL_OF_FATE: "poi_zoner_well_of_fate", | ||
FOUNTAIN: "zoner_village_center_fountain", | ||
FORT_OUTPOST: "zoner_fort_outpost", | ||
}; | ||
``` | ||
|
||
Now navigate to **MAP_ICON** dictionary, it should look like this by defult: | ||
```js | ||
const MAP_ICON = { | ||
PLAYER: "badger:wmap_hero_ranger", | ||
PLAYER_BLUE: "badger:wmap_hero_blue", | ||
PLAYER_ORANGE: "badger:wmap_hero_orange", | ||
PLAYER_WAYPOINT: "badger:wmap_waypoint_player", | ||
PLAYER_WAYPOINT_TEAMMATE: "badger:wmap_waypoint_teammate", | ||
PLAYER_ATTACK_WAYPOINT: "badger:wmap_attack_player", | ||
PLAYER_ATTACK_WAYPOINT_TEAMMATE: "badger:wmap_attack_teammate", | ||
PLAYER_DEFEND_WAYPOINT: "badger:wmap_defend_player", | ||
PLAYER_DEFEND_WAYPOINT_TEAMMATE: "badger:wmap_defend_teammate", | ||
PLAYER_GATHER_WAYPOINT: "badger:wmap_gather_player", | ||
PLAYER_GATHER_WAYPOINT_TEAMMATE: "badger:wmap_gather_teammate", | ||
PLAYER_ORIENTATION: "badger:wmap_arrow_marker", | ||
TEAMMATE: "badger:wmap_teammate", | ||
TEAMMATE_BLUE: "badger:wmap_teammate_blue", | ||
TEAMMATE_ORANGE: "badger:wmap_teammate_orange", | ||
WELL_OF_FATE: "badger:wmap_well_of_fate", | ||
FACTION_PIGLIN_SMALL: "badger:wmap_piglin_base_small", | ||
FACTION_PIGLIN_MEDIUM: "badger:wmap_piglin_base_medium", | ||
FACTION_PIGLIN_LARGE: "badger:wmap_piglin_base_large", | ||
FACTION_PIGLIN_OUTPOST: "badger:wmap_piglin_outpost", | ||
DARK_BEACON: "badger:wmap_dark_beacon_base", | ||
CULTURE_VILLAGER: "badger:wmap_village_fountain", | ||
MOB_ALLIANCE_CREEPER: "badger:wmap_mob_creeper", | ||
MOB_ALLIANCE_SKELETON: "badger:wmap_mob_skeleton", | ||
MOB_ALLIANCE_ZOMBIE: "badger:wmap_mob_zombie", | ||
TOWER_01: "badger:wmap_knockbacktower", | ||
TOWER_02: "badger:wmap_frost_tower", | ||
TOWER_04: "badger:wmap_stun_tower", | ||
ALLY_01: "badger:wmap_mob_fallen_warrior", | ||
ALLY_02: "badger:wmap_mob_golem_carrier", | ||
ALLY_04: "badger:wmap_mob_golem_shield", | ||
ALLY_05: "badger:wmap_mob_golem_sniper", | ||
MOUNT_01: "badger:wmap_mount_purple_tiger", | ||
MOUNT_03: "badger:wmap_mount_giant_beetle", | ||
MOUNT_04: "badger:wmap_mount_giant_bird", | ||
MOUNT_06: "badger:wmap_mount_06", | ||
UNNATURAL_LANDMARK_01: "badger:wmap_shape_green_diamond", | ||
QUESTION_MARK: "badger:wmap_question_mark", | ||
PVP_HQ_BLUE: "badger:wmap_outpost_hq_pvp_blue", | ||
PVP_HQ_ORANGE: "badger:wmap_outpost_hq_pvp_red", | ||
FAST_TRAVEL_TARGET: "badger:wmap_fast_travel_target", | ||
FORT_OUTPOST: "badger:wmap_outpost_hq_pvp_blue", | ||
DESTROYED_BASE: "badger:wmap_destroyed_base", | ||
DESTROYED_VILLAGE: "badger:wmap_destroyed_village", | ||
DESTROYED_PLAYER_OUTPOST: "badger:wmap_outpost_hq_pvp_destroyed", | ||
CLAIMED_AREA_ATTACK: "badger:wmap_base_state_banner_attack", | ||
CLAIMED_AREA_DEFEND: "badger:wmap_base_state_banner_defend", | ||
CLAIMED_AREA_OBSTACLE: "badger:wmap_base_state_banner_obstacle", | ||
WITCH_HUT: "badger:wmap_mob_illager_witch" | ||
}; | ||
``` | ||
We will add a **Key** of any name we want in this case we will using **WIKI_BUILDING_ICON** and our **Map Waypoint Server Entity Identfier** in the end it should look like this: | ||
```js | ||
const MAP_ICON = { | ||
WIKI_BUILDING_ICON: "badger:wmap_wiki" //<--------------- Added | ||
PLAYER: "badger:wmap_hero_ranger", | ||
PLAYER_BLUE: "badger:wmap_hero_blue", | ||
PLAYER_ORANGE: "badger:wmap_hero_orange", | ||
PLAYER_WAYPOINT: "badger:wmap_waypoint_player", | ||
PLAYER_WAYPOINT_TEAMMATE: "badger:wmap_waypoint_teammate", | ||
PLAYER_ATTACK_WAYPOINT: "badger:wmap_attack_player", | ||
PLAYER_ATTACK_WAYPOINT_TEAMMATE: "badger:wmap_attack_teammate", | ||
PLAYER_DEFEND_WAYPOINT: "badger:wmap_defend_player", | ||
PLAYER_DEFEND_WAYPOINT_TEAMMATE: "badger:wmap_defend_teammate", | ||
PLAYER_GATHER_WAYPOINT: "badger:wmap_gather_player", | ||
PLAYER_GATHER_WAYPOINT_TEAMMATE: "badger:wmap_gather_teammate", | ||
PLAYER_ORIENTATION: "badger:wmap_arrow_marker", | ||
TEAMMATE: "badger:wmap_teammate", | ||
TEAMMATE_BLUE: "badger:wmap_teammate_blue", | ||
TEAMMATE_ORANGE: "badger:wmap_teammate_orange", | ||
WELL_OF_FATE: "badger:wmap_well_of_fate", | ||
FACTION_PIGLIN_SMALL: "badger:wmap_piglin_base_small", | ||
FACTION_PIGLIN_MEDIUM: "badger:wmap_piglin_base_medium", | ||
FACTION_PIGLIN_LARGE: "badger:wmap_piglin_base_large", | ||
FACTION_PIGLIN_OUTPOST: "badger:wmap_piglin_outpost", | ||
DARK_BEACON: "badger:wmap_dark_beacon_base", | ||
CULTURE_VILLAGER: "badger:wmap_village_fountain", | ||
MOB_ALLIANCE_CREEPER: "badger:wmap_mob_creeper", | ||
MOB_ALLIANCE_SKELETON: "badger:wmap_mob_skeleton", | ||
MOB_ALLIANCE_ZOMBIE: "badger:wmap_mob_zombie", | ||
TOWER_01: "badger:wmap_knockbacktower", | ||
TOWER_02: "badger:wmap_frost_tower", | ||
TOWER_04: "badger:wmap_stun_tower", | ||
ALLY_01: "badger:wmap_mob_fallen_warrior", | ||
ALLY_02: "badger:wmap_mob_golem_carrier", | ||
ALLY_04: "badger:wmap_mob_golem_shield", | ||
ALLY_05: "badger:wmap_mob_golem_sniper", | ||
MOUNT_01: "badger:wmap_mount_purple_tiger", | ||
MOUNT_03: "badger:wmap_mount_giant_beetle", | ||
MOUNT_04: "badger:wmap_mount_giant_bird", | ||
MOUNT_06: "badger:wmap_mount_06", | ||
UNNATURAL_LANDMARK_01: "badger:wmap_shape_green_diamond", | ||
QUESTION_MARK: "badger:wmap_question_mark", | ||
PVP_HQ_BLUE: "badger:wmap_outpost_hq_pvp_blue", | ||
PVP_HQ_ORANGE: "badger:wmap_outpost_hq_pvp_red", | ||
FAST_TRAVEL_TARGET: "badger:wmap_fast_travel_target", | ||
FORT_OUTPOST: "badger:wmap_outpost_hq_pvp_blue", | ||
DESTROYED_BASE: "badger:wmap_destroyed_base", | ||
DESTROYED_VILLAGE: "badger:wmap_destroyed_village", | ||
DESTROYED_PLAYER_OUTPOST: "badger:wmap_outpost_hq_pvp_destroyed", | ||
CLAIMED_AREA_ATTACK: "badger:wmap_base_state_banner_attack", | ||
CLAIMED_AREA_DEFEND: "badger:wmap_base_state_banner_defend", | ||
CLAIMED_AREA_OBSTACLE: "badger:wmap_base_state_banner_obstacle", | ||
WITCH_HUT: "badger:wmap_mob_illager_witch" | ||
}; | ||
``` | ||
|
||
That is it for the sacond step. | ||
|
||
# Adding a case for it in `map_icon_controller.js` | ||
Now we will need to add a case for our building in the `map_icon_controller.js`. | ||
First lets start by navigating to the funcation called **onUpdate**. | ||
|
||
Now we will add a case for our building, to do that we will need to first get the buildable which can be done using the `get(MAP_CATEGORY.BUILDABLE)` funcation. | ||
once we the building now we could check if it is our **WIKI_BUILDING** using a switch case to allow for more than one building. If it is our wiki building then we will use the makeEntity(ICON_GROUP.MAIN_ICON, WIKI_BUILDING_ICON) to create our map waypoint. | ||
In the end it should all look somethiing like this: | ||
```js | ||
//UPDATE | ||
onUpdate(() => { | ||
|
||
switch (get(MAP_CATEGORY.BUILDABLE)) { | ||
case MAP_BUILDABLE_IDS.WIKI_BUILDING: | ||
makeEntity(ICON_GROUP.MAIN_ICON, WIKI_BUILDING_ICON); | ||
break; | ||
} | ||
|
||
.... | ||
}); | ||
``` | ||
|
||
# Done | ||
if you did everything right and you set up your `wmap_wiki` aka your **Map Waypoint** correctly you should be set. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,5 @@ | ||
--- | ||
title: 3D Map | ||
--- | ||
|
||
# What is the 3D map in legends |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,69 @@ | ||
--- | ||
title: Intro to using the World Map | ||
nav_order: 1 | ||
--- | ||
|
||
# What is the world map | ||
The world map is 3D with waypoints on it being 3D models | ||
|
||
# What the Waypoints on the map are | ||
The waypoints on the map are entities and they have a Server Entity and a Client Entity. | ||
Here is a example of a map waypoint: | ||
Map Waypoint Server Entity Example: **wmap_outpost_hq_blue.json** | ||
```json | ||
{ | ||
"format_version": "1.8.0", | ||
"minecraft:entity": { | ||
"description": { | ||
"identifier": "badger:wmap_outpost_hq_pvp_blue", | ||
"is_summonable": true, | ||
"runtime_identifier": "badger:badger_mob" | ||
}, | ||
"components": { | ||
"badger:aabb": { | ||
"height": 1.265625, | ||
"length": 0.328125, | ||
"width": 0.421875 | ||
}, | ||
"badger:tags": { | ||
"tags": ["block"] | ||
}, | ||
"badger:map3_selectable": {} | ||
} | ||
} | ||
} | ||
|
||
``` | ||
Map Waypoint Client Entity Example: **wmap_outpost_hq_pvp_blue.entity.json** | ||
```json | ||
{ | ||
"format_version": "1.10.0", | ||
"minecraft:client_entity": { | ||
"components": { | ||
"badger:map_entity_3d_icon": {}, | ||
"badger:rendering": { | ||
"definition": "badger:wmap_outpost_hq_pvp_blue" | ||
} | ||
}, | ||
"description": { | ||
"enable_attachables": false, | ||
"geometry": { | ||
"default": "geometry.wmap_outpost_hq_pvp_blue" | ||
}, | ||
"identifier": "badger:wmap_outpost_hq_pvp_blue", | ||
"materials": { | ||
"default": "entity_model", | ||
"mat_wmap_outpost_hq_pvp_blue": "mat_wmap_outpost_hq_pvp_blue" | ||
}, | ||
"render_controllers": [ | ||
"controller.render.wmap_outpost_hq_pvp_blue" | ||
] | ||
} | ||
} | ||
} | ||
``` | ||
|
||
# How the waypoints are displayed on the map | ||
The way points are added to the world map by `the map_icon_controller.js` in `resource_packs\badger\scripts_map_presentation\map_icon_controller.js` using the **makeEntity(ICON_GROUP,ICON)**. | ||
ICON_GROUP is the type of the icon and is refrenced from `aa_map_consts.js` in `resource_packs\badger\scripts_map_presentation\aa_map_consts.js` and for most icons is set to **ICON_GROUP.MAIN_ICON**. | ||
ICON is the **Waypoint** Server Entity. |
Oops, something went wrong.