improve anim testing a bit #590
GitHub Actions / Unity Test Results
completed
Oct 23, 2024 in 0s
✅ Unity Test Results - 58/58 - Passed in 250.531s
✅ editmode-results.xml - 58/58 - Passed in 250.527s
✅ playmode-results.xml - 0/0 - Passed in 0.004s
Details
✅ editmode-results.xml - 58/58 - Passed in 250.527s
- ✅ BitUtilsTest - 2/2 - Passed in 0.012s
- ✅ AllBitSetReturnsFalseWithSimpleMask - Passed in 0.012s
- ✅ AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
- ✅ ContentProviderTest - 3/3 - Passed in 3.283s
- ✅ ChangesDeleteAssetTest - Passed in 0.709s
- ✅ ChangesEditAssetTest - Passed in 1.006s
- ✅ GetAssetByGlobalTGITest - Passed in 1.568s
- ✅ DPBFFileTest - 2/2 - Passed in 1.948s
- ✅ DBPFFileSaveLoadTest - Passed in 0.006s
- ✅ DBPPFFileSaveCompressedEntryTest - Passed in 1.942s
- ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
- ✅ TestFirstDecalIsCorrect - Passed in 0.005s
- ✅ TestFirstMetaParticleIsCorrect - Passed in 0.004s
- ✅ TestFirstModelIsCorrect - Passed in 0.001s
- ✅ TestFirstParticleEffectIsCorrect - Passed in 0.002s
- ✅ TestFirstSequenceIsCorrect - Passed in 0.001s
- ✅ TestFirstSoundIsCorrect - Passed in 0.000s
- ✅ TestFirstVisualEffectIsCorrect - Passed in 0.000s
- ✅ TestFirstWaterIsCorrect - Passed in 0.000s
- ✅ TestSixthCameraIsCorrect - Passed in 0.000s
- ✅ TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
- ✅ TestThirdScreenIsCorrect - Passed in 0.000s
- ✅ LotInfoCodecTest - 2/2 - Passed in 6.228s
- ✅ TestSuccessfullyLoadsBusinessLot - Passed in 2.881s
- ✅ TestSuccessfullyLoadsRegularLot - Passed in 3.347s
- ✅ LotObjectCodecTest - 2/2 - Passed in 8.073s
- ✅ TestSuccessfullyLoadsAnimatableObject - Passed in 3.803s
- ✅ TestSuccessfullyLoadsLotObject - Passed in 4.270s
- ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.922s
- ✅ TestSuccessfullyLoadsDecorations - Passed in 4.922s
- ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.223s
- ✅ TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.223s
- ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
- ✅ DeserializesFromKnownData - Passed in 0.001s
- ✅ TypeInfoRoundTripsSuccessfully - Passed in 0.001s
- ✅ PropertySetTest - 4/4 - Passed in 0.007s
- ✅ GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
- ✅ ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
- ✅ ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
- ✅ ParsesPropertySetSuccessfully - Passed in 0.000s
- ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 33.175s
- ✅ LoadsInverseKinematicChainsWithMultipleTargets - Passed in 5.763s
- ✅ TestInverseKinematicChainChannelsAreCorrect - Passed in 6.126s
- ✅ TestLoadsAnimationAndHasCorrectChannels - Passed in 6.615s
- ✅ TestLoadsAnimationNode - Passed in 7.109s
- ✅ TestLoadsInverseKinematicChains - Passed in 7.562s
- ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 8.009s
- ✅ TestLoadsGeometryNode - Passed in 8.009s
- ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 8.454s
- ✅ TestLoadsMaterialDefinitionSuccessfully - Passed in 8.454s
- ✅ ScenegraphModelCodecTest - 1/1 - Passed in 8.967s
- ✅ TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 8.967s
- ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
- ✅ DeserializationThrowsWhenHeaderIncorrect - Passed in 0.002s
- ✅ DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
- ✅ DeserializesMultipleItemsSuccessfully - Passed in 0.001s
- ✅ DeserializesSingleItemSuccessfully - Passed in 0.001s
- ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 9.411s
- ✅ LoadsResourceNode - Passed in 9.411s
- ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 9.874s
- ✅ TestLoadsShapeNode - Passed in 9.874s
- ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.640s
- ✅ TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.428s
- ✅ TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.212s
- ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 68.868s
- ✅ TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 10.305s
- ✅ TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.796s
- ✅ TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 11.244s
- ✅ TestLoadsTexturesWithNoLifo - Passed in 11.748s
- ✅ TestLoadsTextureThatSqueezesToOnePixel - Passed in 12.171s
- ✅ TestLoadsTextureWithLifo - Passed in 12.604s
- ✅ SimAnticsLuaTest - 1/1 - Passed in 13.206s
- ✅ TestRunLua - Passed in 13.206s
- ✅ SimAnticsTest - 4/4 - Passed in 57.428s
- ✅ TestBHAVThrowsOnInfiniteLoop - Passed in 13.883s
- ✅ TestLoadsBHAV - Passed in 14.053s
- ✅ TestPrimitiveRegistry - Passed in 14.521s
- ✅ TestRunBHAV - Passed in 14.971s
- ✅ StringSetTest - 1/1 - Passed in 0.001s
- ✅ StringSetLocalizationTest - Passed in 0.001s
✅ playmode-results.xml - 0/0 - Passed in 0.004s
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