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Try to fix which object state we load #589

Try to fix which object state we load

Try to fix which object state we load #589

GitHub Actions / Unity Test Results completed Oct 20, 2024 in 0s

✅ Unity Test Results - 61/61 - Passed in 282.415s

✅ editmode-results.xml - 61/61 - Passed in 282.412s

✅ playmode-results.xml - 0/0 - Passed in 0.003s

Details

✅ editmode-results.xml - 61/61 - Passed in 282.412s
  • ✅ BitUtilsTest - 2/2 - Passed in 0.014s
    • AllBitSetReturnsFalseWithSimpleMask - Passed in 0.014s
    • AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
  • ✅ ContentManagerTest - 3/3 - Passed in 3.956s
    • ChangesDeleteAssetTest - Passed in 1.009s
    • ChangesEditAssetTest - Passed in 1.268s
    • GetAssetByGlobalTGITest - Passed in 1.680s
  • ✅ DPBFFileTest - 2/2 - Passed in 2.114s
    • DBPFFileSaveLoadTest - Passed in 0.007s
    • DBPPFFileSaveCompressedEntryTest - Passed in 2.108s
  • ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
    • TestFirstDecalIsCorrect - Passed in 0.005s
    • TestFirstMetaParticleIsCorrect - Passed in 0.004s
    • TestFirstModelIsCorrect - Passed in 0.000s
    • TestFirstParticleEffectIsCorrect - Passed in 0.002s
    • TestFirstSequenceIsCorrect - Passed in 0.001s
    • TestFirstSoundIsCorrect - Passed in 0.000s
    • TestFirstVisualEffectIsCorrect - Passed in 0.000s
    • TestFirstWaterIsCorrect - Passed in 0.000s
    • TestSixthCameraIsCorrect - Passed in 0.000s
    • TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
    • TestThirdScreenIsCorrect - Passed in 0.000s
  • ✅ LotInfoCodecTest - 2/2 - Passed in 6.381s
    • TestSuccessfullyLoadsBusinessLot - Passed in 2.951s
    • TestSuccessfullyLoadsRegularLot - Passed in 3.430s
  • ✅ LotObjectCodecTest - 2/2 - Passed in 8.027s
    • TestSuccessfullyLoadsAnimatableObject - Passed in 3.802s
    • TestSuccessfullyLoadsLotObject - Passed in 4.225s
  • ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.826s
    • TestSuccessfullyLoadsDecorations - Passed in 4.826s
  • ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.076s
    • TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.076s
  • ✅ ObjectModuleCodecTest - 1/1 - Passed in 5.494s
    • TestSuccessfullyLoadsObjectModule - Passed in 5.494s
  • ✅ ObjectSaveTypeTableCodecTest - 1/1 - Passed in 5.948s
    • TestSuccessfullyLoadsSaveTypeTable - Passed in 5.948s
  • ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
    • DeserializesFromKnownData - Passed in 0.001s
    • TypeInfoRoundTripsSuccessfully - Passed in 0.001s
  • ✅ PropertySetTest - 4/4 - Passed in 0.008s
    • GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
    • ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
    • ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
    • ParsesPropertySetSuccessfully - Passed in 0.000s
  • ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 35.795s
    • LoadsInverseKinematicChainsWithMultipleTargets - Passed in 6.311s
    • TestInverseKinematicChainChannelsAreCorrect - Passed in 6.747s
    • TestLoadsAnimationAndHasCorrectChannels - Passed in 7.163s
    • TestLoadsAnimationNode - Passed in 7.574s
    • TestLoadsInverseKinematicChains - Passed in 8.000s
  • ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 8.435s
    • TestLoadsGeometryNode - Passed in 8.435s
  • ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 8.820s
    • TestLoadsMaterialDefinitionSuccessfully - Passed in 8.820s
  • ✅ ScenegraphModelCodecTest - 1/1 - Passed in 9.327s
    • TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 9.327s
  • ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
    • DeserializationThrowsWhenHeaderIncorrect - Passed in 0.002s
    • DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
    • DeserializesMultipleItemsSuccessfully - Passed in 0.001s
    • DeserializesSingleItemSuccessfully - Passed in 0.001s
  • ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 9.692s
    • LoadsResourceNode - Passed in 9.692s
  • ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 10.104s
    • TestLoadsShapeNode - Passed in 10.104s
  • ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.622s
    • TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.422s
    • TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.200s
  • ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 69.802s
    • TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 10.547s
    • TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.982s
    • TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 11.391s
    • TestLoadsTexturesWithNoLifo - Passed in 11.916s
    • TestLoadsTextureThatSqueezesToOnePixel - Passed in 12.247s
    • TestLoadsTextureWithLifo - Passed in 12.719s
  • ✅ SimAnticsLuaTest - 1/1 - Passed in 13.060s
    • TestRunLua - Passed in 13.060s
  • ✅ SimAnticsTest - 4/4 - Passed in 56.768s
    • TestBHAVThrowsOnInfiniteLoop - Passed in 13.699s
    • TestLoadsBHAV - Passed in 13.976s
    • TestPrimitiveRegistry - Passed in 14.332s
    • TestRunBHAV - Passed in 14.760s
  • ✅ SimsObjectCodecTest - 1/1 - Passed in 15.208s
    • TestSuccessfullyLoadsSimsObject - Passed in 15.208s
  • ✅ StringSetTest - 1/1 - Passed in 0.001s
    • StringSetLocalizationTest - Passed in 0.001s
✅ playmode-results.xml - 0/0 - Passed in 0.003s