Try to fix which object state we load #589
GitHub Actions / Unity Test Results
completed
Oct 20, 2024 in 0s
✅ Unity Test Results - 61/61 - Passed in 282.415s
✅ editmode-results.xml - 61/61 - Passed in 282.412s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
Details
✅ editmode-results.xml - 61/61 - Passed in 282.412s
- ✅ BitUtilsTest - 2/2 - Passed in 0.014s
- ✅ AllBitSetReturnsFalseWithSimpleMask - Passed in 0.014s
- ✅ AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
- ✅ ContentManagerTest - 3/3 - Passed in 3.956s
- ✅ ChangesDeleteAssetTest - Passed in 1.009s
- ✅ ChangesEditAssetTest - Passed in 1.268s
- ✅ GetAssetByGlobalTGITest - Passed in 1.680s
- ✅ DPBFFileTest - 2/2 - Passed in 2.114s
- ✅ DBPFFileSaveLoadTest - Passed in 0.007s
- ✅ DBPPFFileSaveCompressedEntryTest - Passed in 2.108s
- ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
- ✅ TestFirstDecalIsCorrect - Passed in 0.005s
- ✅ TestFirstMetaParticleIsCorrect - Passed in 0.004s
- ✅ TestFirstModelIsCorrect - Passed in 0.000s
- ✅ TestFirstParticleEffectIsCorrect - Passed in 0.002s
- ✅ TestFirstSequenceIsCorrect - Passed in 0.001s
- ✅ TestFirstSoundIsCorrect - Passed in 0.000s
- ✅ TestFirstVisualEffectIsCorrect - Passed in 0.000s
- ✅ TestFirstWaterIsCorrect - Passed in 0.000s
- ✅ TestSixthCameraIsCorrect - Passed in 0.000s
- ✅ TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
- ✅ TestThirdScreenIsCorrect - Passed in 0.000s
- ✅ LotInfoCodecTest - 2/2 - Passed in 6.381s
- ✅ TestSuccessfullyLoadsBusinessLot - Passed in 2.951s
- ✅ TestSuccessfullyLoadsRegularLot - Passed in 3.430s
- ✅ LotObjectCodecTest - 2/2 - Passed in 8.027s
- ✅ TestSuccessfullyLoadsAnimatableObject - Passed in 3.802s
- ✅ TestSuccessfullyLoadsLotObject - Passed in 4.225s
- ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.826s
- ✅ TestSuccessfullyLoadsDecorations - Passed in 4.826s
- ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 5.076s
- ✅ TestSuccessfullyLoadsNeighborhoodObject - Passed in 5.076s
- ✅ ObjectModuleCodecTest - 1/1 - Passed in 5.494s
- ✅ TestSuccessfullyLoadsObjectModule - Passed in 5.494s
- ✅ ObjectSaveTypeTableCodecTest - 1/1 - Passed in 5.948s
- ✅ TestSuccessfullyLoadsSaveTypeTable - Passed in 5.948s
- ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
- ✅ DeserializesFromKnownData - Passed in 0.001s
- ✅ TypeInfoRoundTripsSuccessfully - Passed in 0.001s
- ✅ PropertySetTest - 4/4 - Passed in 0.008s
- ✅ GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
- ✅ ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
- ✅ ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
- ✅ ParsesPropertySetSuccessfully - Passed in 0.000s
- ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 35.795s
- ✅ LoadsInverseKinematicChainsWithMultipleTargets - Passed in 6.311s
- ✅ TestInverseKinematicChainChannelsAreCorrect - Passed in 6.747s
- ✅ TestLoadsAnimationAndHasCorrectChannels - Passed in 7.163s
- ✅ TestLoadsAnimationNode - Passed in 7.574s
- ✅ TestLoadsInverseKinematicChains - Passed in 8.000s
- ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 8.435s
- ✅ TestLoadsGeometryNode - Passed in 8.435s
- ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 8.820s
- ✅ TestLoadsMaterialDefinitionSuccessfully - Passed in 8.820s
- ✅ ScenegraphModelCodecTest - 1/1 - Passed in 9.327s
- ✅ TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 9.327s
- ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
- ✅ DeserializationThrowsWhenHeaderIncorrect - Passed in 0.002s
- ✅ DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
- ✅ DeserializesMultipleItemsSuccessfully - Passed in 0.001s
- ✅ DeserializesSingleItemSuccessfully - Passed in 0.001s
- ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 9.692s
- ✅ LoadsResourceNode - Passed in 9.692s
- ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 10.104s
- ✅ TestLoadsShapeNode - Passed in 10.104s
- ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.622s
- ✅ TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.422s
- ✅ TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.200s
- ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 69.802s
- ✅ TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 10.547s
- ✅ TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 10.982s
- ✅ TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 11.391s
- ✅ TestLoadsTexturesWithNoLifo - Passed in 11.916s
- ✅ TestLoadsTextureThatSqueezesToOnePixel - Passed in 12.247s
- ✅ TestLoadsTextureWithLifo - Passed in 12.719s
- ✅ SimAnticsLuaTest - 1/1 - Passed in 13.060s
- ✅ TestRunLua - Passed in 13.060s
- ✅ SimAnticsTest - 4/4 - Passed in 56.768s
- ✅ TestBHAVThrowsOnInfiniteLoop - Passed in 13.699s
- ✅ TestLoadsBHAV - Passed in 13.976s
- ✅ TestPrimitiveRegistry - Passed in 14.332s
- ✅ TestRunBHAV - Passed in 14.760s
- ✅ SimsObjectCodecTest - 1/1 - Passed in 15.208s
- ✅ TestSuccessfullyLoadsSimsObject - Passed in 15.208s
- ✅ StringSetTest - 1/1 - Passed in 0.001s
- ✅ StringSetLocalizationTest - Passed in 0.001s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
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