add extension to set layers for whole hierarchy #577
GitHub Actions / Unity Test Results
completed
Aug 5, 2024 in 0s
✅ Unity Test Results - 58/58 - Passed in 234.474s
✅ editmode-results.xml - 58/58 - Passed in 234.471s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
Details
✅ editmode-results.xml - 58/58 - Passed in 234.471s
- ✅ BitUtilsTest - 2/2 - Passed in 0.014s
- ✅ AllBitSetReturnsFalseWithSimpleMask - Passed in 0.013s
- ✅ AllBitsSetReturnsTrueWithSimpleMask - Passed in 0.000s
- ✅ ContentManagerTest - 3/3 - Passed in 3.858s
- ✅ ChangesDeleteAssetTest - Passed in 1.001s
- ✅ ChangesEditAssetTest - Passed in 1.227s
- ✅ GetAssetByGlobalTGITest - Passed in 1.630s
- ✅ DPBFFileTest - 2/2 - Passed in 2.069s
- ✅ DBPFFileSaveLoadTest - Passed in 0.007s
- ✅ DBPPFFileSaveCompressedEntryTest - Passed in 2.062s
- ✅ EffectsCodecTest - 11/11 - Passed in 0.014s
- ✅ TestFirstDecalIsCorrect - Passed in 0.005s
- ✅ TestFirstMetaParticleIsCorrect - Passed in 0.004s
- ✅ TestFirstModelIsCorrect - Passed in 0.000s
- ✅ TestFirstParticleEffectIsCorrect - Passed in 0.002s
- ✅ TestFirstSequenceIsCorrect - Passed in 0.001s
- ✅ TestFirstSoundIsCorrect - Passed in 0.000s
- ✅ TestFirstVisualEffectIsCorrect - Passed in 0.000s
- ✅ TestFirstWaterIsCorrect - Passed in 0.000s
- ✅ TestSixthCameraIsCorrect - Passed in 0.000s
- ✅ TestSuccessfullyLoadsAndHasCorrectNumberOfEffects - Passed in 0.001s
- ✅ TestThirdScreenIsCorrect - Passed in 0.000s
- ✅ LotInfoCodecTest - 2/2 - Passed in 6.264s
- ✅ TestSuccessfullyLoadsBusinessLot - Passed in 2.894s
- ✅ TestSuccessfullyLoadsRegularLot - Passed in 3.369s
- ✅ LotObjectCodecTest - 2/2 - Passed in 7.880s
- ✅ TestSuccessfullyLoadsAnimatableObject - Passed in 3.729s
- ✅ TestSuccessfullyLoadsLotObject - Passed in 4.151s
- ✅ NeighborhoodDecorationsCodecTest - 1/1 - Passed in 4.732s
- ✅ TestSuccessfullyLoadsDecorations - Passed in 4.732s
- ✅ NeighborhoodObjectCodecTest - 1/1 - Passed in 4.992s
- ✅ TestSuccessfullyLoadsNeighborhoodObject - Passed in 4.992s
- ✅ PersistTypeInfoTest - 2/2 - Passed in 0.002s
- ✅ DeserializesFromKnownData - Passed in 0.001s
- ✅ TypeInfoRoundTripsSuccessfully - Passed in 0.001s
- ✅ PropertySetTest - 4/4 - Passed in 0.008s
- ✅ GetPropertyThrowsWhenTypeDoesNotMatch - Passed in 0.002s
- ✅ ParseFailsWhenPropertyDoesNotHaveKey - Passed in 0.005s
- ✅ ParserFailsWhenXmlDoesNotHaveCorrectElement - Passed in 0.000s
- ✅ ParsesPropertySetSuccessfully - Passed in 0.000s
- ✅ ScenegraphAnimationCodecTest - 5/5 - Passed in 31.170s
- ✅ LoadsInverseKinematicChainsWithMultipleTargets - Passed in 5.408s
- ✅ TestInverseKinematicChainChannelsAreCorrect - Passed in 5.860s
- ✅ TestLoadsAnimationAndHasCorrectChannels - Passed in 6.221s
- ✅ TestLoadsAnimationNode - Passed in 6.631s
- ✅ TestLoadsInverseKinematicChains - Passed in 7.051s
- ✅ ScenegraphGeometryNodeCodecTest - 1/1 - Passed in 7.497s
- ✅ TestLoadsGeometryNode - Passed in 7.497s
- ✅ ScenegraphMaterialDefinitionCodecTest - 1/1 - Passed in 7.951s
- ✅ TestLoadsMaterialDefinitionSuccessfully - Passed in 7.951s
- ✅ ScenegraphModelCodecTest - 1/1 - Passed in 8.359s
- ✅ TestLoadsTeapotModelWithCorrectVerticesAndFaceCount - Passed in 8.359s
- ✅ ScenegraphResourceCollectionTest - 4/4 - Passed in 0.004s
- ✅ DeserializationThrowsWhenHeaderIncorrect - Passed in 0.001s
- ✅ DeserializationThrowsWhenTypeNotSupported - Passed in 0.001s
- ✅ DeserializesMultipleItemsSuccessfully - Passed in 0.001s
- ✅ DeserializesSingleItemSuccessfully - Passed in 0.001s
- ✅ ScenegraphResourceNodeCodecTest - 1/1 - Passed in 8.707s
- ✅ LoadsResourceNode - Passed in 8.707s
- ✅ ScenegraphShapeCodecTest - 1/1 - Passed in 9.151s
- ✅ TestLoadsShapeNode - Passed in 9.151s
- ✅ ScenegraphTextureAssetTest - 2/2 - Passed in 0.624s
- ✅ TestSuccessfullyConvertsNonSquareDxt3Image - Passed in 0.418s
- ✅ TestSuccessfullyConvertsSquareDxt3Image - Passed in 0.206s
- ✅ ScenegraphTextureCodecTest - 6/6 - Passed in 63.576s
- ✅ TestLoadedImageBlockWithLifoHasCorrectDetails - Passed in 9.541s
- ✅ TestLoadedImageBlockWithNoLifoHasCorrectDetails - Passed in 9.980s
- ✅ TestLoadsSixteenBySixtyFourDxt3Texture - Passed in 10.403s
- ✅ TestLoadsTexturesWithNoLifo - Passed in 10.808s
- ✅ TestLoadsTextureThatSqueezesToOnePixel - Passed in 11.213s
- ✅ TestLoadsTextureWithLifo - Passed in 11.631s
- ✅ SimAnticsLuaTest - 1/1 - Passed in 12.084s
- ✅ TestRunLua - Passed in 12.084s
- ✅ SimAnticsTest - 4/4 - Passed in 52.652s
- ✅ TestBHAVThrowsOnInfiniteLoop - Passed in 12.746s
- ✅ TestLoadsBHAV - Passed in 12.902s
- ✅ TestPrimitiveRegistry - Passed in 13.273s
- ✅ TestRunBHAV - Passed in 13.731s
- ✅ StringSetTest - 1/1 - Passed in 0.001s
- ✅ StringSetLocalizationTest - Passed in 0.001s
✅ playmode-results.xml - 0/0 - Passed in 0.003s
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