Support for Wayland (with EGL for GL context) #85
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This PR aims to provide a Wayland-compatible GL context without relying on GLX (since with new versions of lwjgl3, the Waylando platform loads EGL by default).
You can still see traces of X11 on the 'AWT' side (they are minimal and only used to get the AWT/Components window pointer),
there is no official support for AWT components in Wayland yet (correct me if I'm wrong), which means it still depends on XWayland to work.
Also, this PR fixes issue #84.
Some screenshots
What do you think of these changes?