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UE4 and Unity can now capture using WebRTC. (without Godot) #96
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* websocket-sharp
* add submodule websocket-sharp * websocket-sharp Add to ignore list
* web socket added reconnection process * RTCMessage added the playerid filed. (because it matches the UnrealEngine structure type.
** When the movie frame received, write directly to the movie file ** Delete old movie files when the maximum number of movie frames is reached ** IssueAssetCollector is simpler, it only receives movie file path
target platform of client changed from any cpu to x64 because of opencvsharp4 requires x64.
KirisameMarisa
added
enhancement
New feature or request
UE Plugin
Unity Plugin
major
labels
Mar 7, 2024
Codecov ReportAttention: Patch coverage is
❗ Your organization needs to install the Codecov GitHub app to enable full functionality. Additional details and impacted files@@ Coverage Diff @@
## master #96 +/- ##
==========================================
- Coverage 30.29% 29.98% -0.31%
==========================================
Files 99 102 +3
Lines 2862 2898 +36
Branches 388 389 +1
==========================================
+ Hits 867 869 +2
- Misses 1940 1974 +34
Partials 55 55 ☔ View full report in Codecov by Sentry. |
KirisameMarisa
changed the title
[WIP] UE4 and Unity can now capture using WebRTC. (without Godot)
UE4 and Unity can now capture using WebRTC. (without Godot)
Mar 8, 2024
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