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Update release.yml
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KirisameMarisa authored Jan 21, 2024
1 parent acfa6d4 commit 1519b0e
Showing 1 changed file with 123 additions and 133 deletions.
256 changes: 123 additions & 133 deletions .github/workflows/release.yml
Original file line number Diff line number Diff line change
Expand Up @@ -10,49 +10,7 @@ on:
permissions:
contents: read

jobs:
unity-build:
permissions:
contents: write
pull-requests: write

runs-on: ubuntu-latest

steps:
- uses: actions/checkout@v3

- name: Checkout submodules
run: git submodule update --init --recursive

- name: Set up .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 7.0.x

- name: setup python
uses: actions/setup-python@v4
with:
python-version: '3.10'

- name: Build flatbuffers
run: python ExternalTools/BuildScripts/build_flatbuffers_csharp.py

- name: Setup unity
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: Plugins/Unity/project
buildMethod: GenUnityPackage.Export

- name: Upload Artifact Unity
uses: actions/upload-artifact@v3
with:
name: Artifact-Unity-Plugin
path: Plugins/Unity/Artifact

jobs:
# upload-plugins-artifact:
# permissions:
# contents: write
Expand All @@ -71,7 +29,20 @@ jobs:

# - name: Checkout submodules
# run: git submodule update --init --recursive


# - name: setup python
# uses: actions/setup-python@v4
# with:
# python-version: '3.10'

# - run: pip install SCons

# - name: Set up .NET Core
# if: runner.os == 'Linux'
# uses: actions/setup-dotnet@v4
# with:
# dotnet-version: 7.0.x

# - name: Install cmake on ubuntu-latest
# if: runner.os == 'Linux'
# run: |
Expand All @@ -92,20 +63,30 @@ jobs:
# - name: Add msbuild to PATH
# if: runner.os == 'Windows'
# uses: microsoft/[email protected]

# - name: setup python
# uses: actions/setup-python@v4
# with:
# python-version: '3.10'

# - run: pip install SCons

# - name: Build flatbuffers
# run: python ExternalTools/BuildScripts/build_flatbuffers.py

# - name: Build Godot
# run: python ExternalTools/BuildScripts/build_godot.py

# - name: Build unity
# if: runner.os == 'Linux'
# uses: game-ci/unity-builder@v4
# env:
# UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
# UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
# UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
# with:
# projectPath: Plugins/Unity/project
# buildMethod: GenUnityPackage.Export

# - name: Upload Artifact Unity
# uses: actions/upload-artifact@v3
# with:
# name: Artifact-Unity-Plugin
# path: Plugins/Unity/Artifact

# - name: Upload Artifact Godot
# uses: actions/upload-artifact@v3
# with:
Expand All @@ -118,95 +99,104 @@ jobs:
# name: Artifact-UnrealEngine-Plugin
# path: Plugins/UnrealEngine

# upload-app-artifact:
# permissions:
# contents: write
# pull-requests: write
upload-app-artifact:
permissions:
contents: write
pull-requests: write

# runs-on: windows-latest
runs-on: windows-latest

# steps:
# - name: Checkout repository
# uses: actions/checkout@v2
steps:
- name: Checkout repository
uses: actions/checkout@v2

# - name: Set up .NET Core
# uses: actions/setup-dotnet@v4
# with:
# dotnet-version: 7.0.x
- name: Set up .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 7.0.x

# - name: Build C# application
# run: dotnet build Application/BocchiTracker.WPF.sln -c Release

# - name: Upload Artifact Application
# uses: actions/upload-artifact@v3
# with:
# name: Artifact-BocchiTracker
# path: Application/WPF/Artifact/Release/net7.0-windows

# create_draft_release:
# permissions:
# contents: write
# pull-requests: write
- name: Build C# application
run: dotnet build Application/BocchiTracker.WPF.sln -c Release

# runs-on: windows-latest

# steps:
# - name: Delete drafts
# uses: hugo19941994/[email protected]
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

# - name: Create release draft
# uses: release-drafter/release-drafter@v5
# id: create_draft
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Upload Artifact Application
uses: actions/upload-artifact@v3
with:
name: Artifact-BocchiTracker
path: Application/WPF/Artifact/Release/net7.0-windows

# - name: Archive UnrealEngine plugin
# run: Compress-Archive -Path "Plugins/UnrealEngine" -DestinationPath "UnrealEngine.zip"
create_draft_release:
needs: [upload-app-artifact]
permissions:
contents: write
pull-requests: write

# - name: Archive Unity plugin
# run: Compress-Archive -Path "Plugins/Unity" -DestinationPath "Unity.zip"
runs-on: windows-latest

# - name: Archive Godot plugin
# run: Compress-Archive -Path "Plugins/Godot" -DestinationPath "Godot.zip"
steps:
- name: Download All Artifacts
uses: actions/download-artifact@v4
with:
path: Artifacts
pattern: Artifact-*

- run: ls -R my-artifact

# - name: Upload Application
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./BocchiTracker.zip
# asset_name: BocchiTracker.zip
# asset_content_type: application/zip
# - name: Delete drafts
# uses: hugo19941994/[email protected]
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

# - name: Upload UnrealEngine plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./UnrealEngine.zip
# asset_name: UnrealEngine.zip
# asset_content_type: application/zip

# - name: Upload Unity plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Unity.zip
# asset_name: Unity.zip
# asset_content_type: application/zip

# - name: Upload Godot plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Godot.zip
# asset_name: Godot.zip
# asset_content_type: application/zip
# - name: Create release draft
# uses: release-drafter/release-drafter@v5
# id: create_draft
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

# - name: Archive UnrealEngine plugin
# run: Compress-Archive -Path "Plugins/UnrealEngine" -DestinationPath "UnrealEngine.zip"

# - name: Archive Unity plugin
# run: Compress-Archive -Path "Plugins/Unity" -DestinationPath "Unity.zip"

# - name: Archive Godot plugin
# run: Compress-Archive -Path "Plugins/Godot" -DestinationPath "Godot.zip"

# - name: Upload Application
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./BocchiTracker.zip
# asset_name: BocchiTracker.zip
# asset_content_type: application/zip

# - name: Upload UnrealEngine plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./UnrealEngine.zip
# asset_name: UnrealEngine.zip
# asset_content_type: application/zip

# - name: Upload Unity plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Unity.zip
# asset_name: Unity.zip
# asset_content_type: application/zip

# - name: Upload Godot plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Godot.zip
# asset_name: Godot.zip
# asset_content_type: application/zip

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