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Release Drafter

Release Drafter #62

Workflow file for this run

name: Release Drafter
on:
workflow_dispatch:
push:
branches: [ master ]
pull_request:
branches: [ master ]
permissions:
contents: read
jobs:
unity-build:
permissions:
contents: write
pull-requests: write
runs-on: windows-latest
steps:
- uses: actions/checkout@v3
- name: Checkout submodules
run: git submodule update --init --recursive
- name: Set up .NET Core
uses: actions/setup-dotnet@v4
with:
dotnet-version: 7.0.x
- name: setup python
uses: actions/setup-python@v4
with:
python-version: '3.10'
- name: Build flatbuffers
run: python ExternalTools/BuildScripts/build_flatbuffers_csharp.py
- name: Setup unity
uses: game-ci/unity-builder@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
projectPath: Plugins/Unity/project
buildMethod: GenUnityPackage.Export
- name: Upload Artifact Unity
uses: actions/upload-artifact@v3
with:
name: Artifact-Unity-Plugin
path: Plugins/Unity/Artifact
# upload-plugins-artifact:
# permissions:
# contents: write
# pull-requests: write
# strategy:
# matrix:
# runs-on: [windows-latest, macos-latest, ubuntu-latest, ]
# runs-on: ${{ matrix.runs-on }}
# env:
# Builder: 1
# steps:
# - uses: actions/checkout@v3
# - name: Checkout submodules
# run: git submodule update --init --recursive
# - name: Install cmake on ubuntu-latest
# if: runner.os == 'Linux'
# run: |
# sudo apt update -y
# sudo apt install -y cmake
# - name: Install cmake on macos-latest
# if: runner.os == 'macOS'
# run: |
# brew update
# brew install cmake
# - name: Install cmake on windows-latest
# if: runner.os == 'Windows'
# run: |
# choco install cmake
# - name: Add msbuild to PATH
# if: runner.os == 'Windows'
# uses: microsoft/[email protected]
# - name: setup python
# uses: actions/setup-python@v4
# with:
# python-version: '3.10'
# - run: pip install SCons
# - name: Build flatbuffers
# run: python ExternalTools/BuildScripts/build_flatbuffers.py
# - name: Build Godot
# run: python ExternalTools/BuildScripts/build_godot.py
# - name: Upload Artifact Godot
# uses: actions/upload-artifact@v3
# with:
# name: Artifact-Godot-Plugin
# path: Plugins/Godot/project/addons
# - name: Upload Artifact UnrealEngine
# uses: actions/upload-artifact@v3
# with:
# name: Artifact-UnrealEngine-Plugin
# path: Plugins/UnrealEngine
# upload-app-artifact:
# permissions:
# contents: write
# pull-requests: write
# runs-on: windows-latest
# steps:
# - name: Checkout repository
# uses: actions/checkout@v2
# - name: Set up .NET Core
# uses: actions/setup-dotnet@v4
# with:
# dotnet-version: 7.0.x
# - name: Build C# application
# run: dotnet build Application/BocchiTracker.WPF.sln -c Release
# - name: Upload Artifact Application
# uses: actions/upload-artifact@v3
# with:
# name: Artifact-BocchiTracker
# path: Application/WPF/Artifact/Release/net7.0-windows
# create_draft_release:
# permissions:
# contents: write
# pull-requests: write
# runs-on: windows-latest
# steps:
# - name: Delete drafts
# uses: hugo19941994/[email protected]
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# - name: Create release draft
# uses: release-drafter/release-drafter@v5
# id: create_draft
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# - name: Archive UnrealEngine plugin
# run: Compress-Archive -Path "Plugins/UnrealEngine" -DestinationPath "UnrealEngine.zip"
# - name: Archive Unity plugin
# run: Compress-Archive -Path "Plugins/Unity" -DestinationPath "Unity.zip"
# - name: Archive Godot plugin
# run: Compress-Archive -Path "Plugins/Godot" -DestinationPath "Godot.zip"
# - name: Upload Application
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./BocchiTracker.zip
# asset_name: BocchiTracker.zip
# asset_content_type: application/zip
# - name: Upload UnrealEngine plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./UnrealEngine.zip
# asset_name: UnrealEngine.zip
# asset_content_type: application/zip
# - name: Upload Unity plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Unity.zip
# asset_name: Unity.zip
# asset_content_type: application/zip
# - name: Upload Godot plugin
# uses: actions/upload-release-asset@v1
# env:
# GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
# with:
# upload_url: ${{ steps.create_draft.outputs.upload_url }}
# asset_path: ./Godot.zip
# asset_name: Godot.zip
# asset_content_type: application/zip