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Automated Chess

Intended idea is to make an automated chess board where an AI algorithm could move pieces by itself on a physical chess board. It will have the ability to perform attacks and defenses against its opponent

Project Walkthrough (Presentation): Video


P.E.A.S.

Performance measure

  • Algorithm Complexity

    • Chess Engine(Game State)

      • Generate Valid Moves
      • King Check, CheckMate, StaleMate
    • AI Alogrithm Complexity

      • MinMax, Alpha Beta

Environment

  • Physical Chess Board

Actuator

  • X, Y Mechanism (Physical Pieces Movement)

Sensor

  • Camera (Computer Vision Input)

O.D.E.S.A

Observability = (fully or Partial) observable

  • Fully

Deterministic = deterministic , stochastic, strategic

  • Strategic

Episode = Episode , sequential

  • Sequential

Static = static ,dynamic , semi-dynamic

  • Semi-Dynamic

Agent = Single agent , multi-agent

  • Multi-agent

Type of agent

  • Goal based reflex agent

Game State Matrix

The Game is played on this matrix where:

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Color:

  • w : white | b : black

Pieces:

  • P : Pawns
  • R : Rook
  • N : Knight
  • B : Bishop
  • Q : Queen
  • K : King

System Architecture

Diagram Layout:

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Main Components:

  • X, Y Movement Mechanism (Mechanical)
  • Chess Board Detection (Software)
    • Route Detection (Not Colliding With Other Pieces)
  • Chess Engine < Game State > (Software)

Licence

GPL3

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