A Bevy Engine port of the Video Tutorials Rock final project Crab Pong.
To compile and run, use cargo:
cargo run --release
- Add "reflections" in the ocean via mirrored geometry and ocean blending.
- Switch to RT-based in-world UI?
- Add a Ferris model (eg. Ferris the Crab)?
- Adjust model textures to support color tinting.
- Use updated scene textures rather than the originals?
- Try to mimic the lighting of the original.
- Add shadowed directional light for the sun?
- Use a Rust gear logo texture?
- Add proper mesh text for in-world UI? (eg. Bevy Text Mesh)
- Add multiplayer support.
- Add gamepad support.
- Add ocean texture scrolling.