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@HeroesGames @La-Guild

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Joserbala/README.md

Huzzah! Joser here! 🙌

Me at MálagaJam Weekend 17!

Video Game Software Engineer

🌈 they / them

🌐 English, Spanish

  • 🌟 Focus on maintainability and extensibility, reducing the cost derived from continuous development.
  • 📑 Cleanliness and readability of the code.
  • 👩‍🔧 Continuously studying software development processes and applying them to video games.

Connect with me!

José (Joser) Gala Naranjo | LinkedIn Joser (@Joserbala) / Twitter

Technologies I've been working with and enjoy

C# C++ Unity Git Serverless Framework GitHub PlantUML PlayFab

Readings

You can check my software-related reading list on Goodreads (column "read" will display a date if I've read the book).

Activity

GitHub Streak

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  1. cpp-for-cs-developers-practice cpp-for-cs-developers-practice Public

    Code snippets based in Jackson Dunstan's "C++ for C# Developers", which you can see here: https://www.jacksondunstan.com/articles/5530

    C++

  2. dialogue-system-w-persistence dialogue-system-w-persistence Public

    JOSERAIGAME. Serialization and persistency. Use of the Repository pattern and implementation of a dialogue system. Using Unity 2020.3.7f1.

    C#

  3. snake-maze snake-maze Public

    Snake Maze. Procedural Content Generation and PlayFab implementation. Using Unity 2020.3.7f1.

    C#