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i18n: Sync translations with Weblate
Adds Irish (ga) translations.
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@@ -92,13 +92,14 @@ | |
# dass2608 <[email protected]>, 2024. | ||
# Random Person Games <[email protected]>, 2024. | ||
# thereisno anderson <[email protected]>, 2024. | ||
# Johannes Oskar Silvennoinen <[email protected]>, 2024. | ||
msgid "" | ||
msgstr "" | ||
"Project-Id-Version: Godot Engine class reference\n" | ||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" | ||
"PO-Revision-Date: 2024-08-05 14:04+0000\n" | ||
"Last-Translator: thereisno anderson <[email protected]." | ||
"weblate.org>\n" | ||
"PO-Revision-Date: 2024-08-13 23:09+0000\n" | ||
"Last-Translator: Johannes Oskar Silvennoinen <johannes.silvennoinen44@gmail." | ||
"com>\n" | ||
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/godot-" | ||
"class-reference/de/>\n" | ||
"Language: de\n" | ||
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@@ -9110,6 +9111,22 @@ msgstr "" | |
msgid "Sets the value of an existing key." | ||
msgstr "Setzt den Wert eines vorhandenen Schlüssels." | ||
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msgid "" | ||
"Sets the path of a track. Paths must be valid scene-tree paths to a node and " | ||
"must be specified starting from the [member AnimationMixer.root_node] that " | ||
"will reproduce the animation. Tracks that control properties or bones must " | ||
"append their name after the path, separated by [code]\":\"[/code].\n" | ||
"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/" | ||
"mesh:transform/local\"[/code]." | ||
msgstr "" | ||
"Legt den Pfad einer Spur fest. Pfade müssen gültige scene-tree zu einem " | ||
"Knoten sein und müssen ausgehend vom [member AnimationMixer.root_node], der " | ||
"die Animation wiedergeben wird, angegeben werden. Spuren, die Eigenschaften " | ||
"oder Bones steuern, müssen ihren Namen nach dem Pfad anhängen, getrennt durch " | ||
"[code]\":\"[/code].\n" | ||
"Beispiel: [code]\"character/skeleton:ankle\"[/code] oder [code]\"character/" | ||
"mesh:transform/local\"[/code]." | ||
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msgid "" | ||
"Swaps the track [param track_idx]'s index position with the track [param " | ||
"with_idx]." | ||
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@@ -9154,6 +9171,16 @@ msgstr "" | |
"diese vor oder nach dem Ende liegen kann, um eine korrekte Interpolation und " | ||
"Schleifenbildung zu gewährleisten." | ||
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msgid "" | ||
"Determines the behavior of both ends of the animation timeline during " | ||
"animation playback. This is used for correct interpolation of animation " | ||
"cycles, and for hinting the player that it must restart the animation." | ||
msgstr "" | ||
"Bestimmt das Verhalten beider Enden der Animationszeitachse während der " | ||
"Animationswiedergabe. Dies wird verwendet, um Animationszyklen korrekt zu " | ||
"interpolieren und dem Spieler mitzuteilen, dass er die Animation neu starten " | ||
"muss." | ||
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msgid "The animation step value." | ||
msgstr "Der Animationsschrittwert." | ||
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@@ -9244,9 +9271,24 @@ msgstr "" | |
"[b]Hinweis:[/b] Der Ergebniswert ist immer normalisiert und stimmt " | ||
"möglicherweise nicht mit dem Schlüsselwert überein." | ||
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msgid "Update between keyframes and hold the value." | ||
msgstr "Aktualisiert zwischen Keyframes und behalten ihren Wert." | ||
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msgid "Update at the keyframes." | ||
msgstr "Aktualisierung an den Keyframes." | ||
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msgid "" | ||
"Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value " | ||
"of the current object and perform interpolation in some methods. See also " | ||
"[method AnimationMixer.capture], [member AnimationPlayer." | ||
"playback_auto_capture], and [method AnimationPlayer.play_with_capture]." | ||
msgstr "" | ||
"Identisch mit [Konstante UPDATE_CONTINUOUS], fungiert jedoch als Flag, um den " | ||
"Wert des aktuellen Objekts zu erfassen und in einigen Methoden eine " | ||
"Interpolation durchzuführen. Siehe auch [Methode AnimationMixer.capture], " | ||
"[Member AnimationPlayer.playback_auto_capture] und [Methode AnimationPlayer." | ||
"play_with_capture]." | ||
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msgid "" | ||
"At both ends of the animation, the animation will be repeated without " | ||
"changing the playback direction." | ||
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