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i18n: Sync translations with Weblate
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Adds Irish (ga) translations.
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akien-mga committed Aug 14, 2024
1 parent 404fe05 commit 8e666ad
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48 changes: 45 additions & 3 deletions doc/translations/de.po
Original file line number Diff line number Diff line change
Expand Up @@ -92,13 +92,14 @@
# dass2608 <[email protected]>, 2024.
# Random Person Games <[email protected]>, 2024.
# thereisno anderson <[email protected]>, 2024.
# Johannes Oskar Silvennoinen <[email protected]>, 2024.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine class reference\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"PO-Revision-Date: 2024-08-05 14:04+0000\n"
"Last-Translator: thereisno anderson <[email protected]."
"weblate.org>\n"
"PO-Revision-Date: 2024-08-13 23:09+0000\n"
"Last-Translator: Johannes Oskar Silvennoinen <johannes.silvennoinen44@gmail."
"com>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/godot-"
"class-reference/de/>\n"
"Language: de\n"
Expand Down Expand Up @@ -9110,6 +9111,22 @@ msgstr ""
msgid "Sets the value of an existing key."
msgstr "Setzt den Wert eines vorhandenen Schlüssels."

msgid ""
"Sets the path of a track. Paths must be valid scene-tree paths to a node and "
"must be specified starting from the [member AnimationMixer.root_node] that "
"will reproduce the animation. Tracks that control properties or bones must "
"append their name after the path, separated by [code]\":\"[/code].\n"
"For example, [code]\"character/skeleton:ankle\"[/code] or [code]\"character/"
"mesh:transform/local\"[/code]."
msgstr ""
"Legt den Pfad einer Spur fest. Pfade müssen gültige scene-tree zu einem "
"Knoten sein und müssen ausgehend vom [member AnimationMixer.root_node], der "
"die Animation wiedergeben wird, angegeben werden. Spuren, die Eigenschaften "
"oder Bones steuern, müssen ihren Namen nach dem Pfad anhängen, getrennt durch "
"[code]\":\"[/code].\n"
"Beispiel: [code]\"character/skeleton:ankle\"[/code] oder [code]\"character/"
"mesh:transform/local\"[/code]."

msgid ""
"Swaps the track [param track_idx]'s index position with the track [param "
"with_idx]."
Expand Down Expand Up @@ -9154,6 +9171,16 @@ msgstr ""
"diese vor oder nach dem Ende liegen kann, um eine korrekte Interpolation und "
"Schleifenbildung zu gewährleisten."

msgid ""
"Determines the behavior of both ends of the animation timeline during "
"animation playback. This is used for correct interpolation of animation "
"cycles, and for hinting the player that it must restart the animation."
msgstr ""
"Bestimmt das Verhalten beider Enden der Animationszeitachse während der "
"Animationswiedergabe. Dies wird verwendet, um Animationszyklen korrekt zu "
"interpolieren und dem Spieler mitzuteilen, dass er die Animation neu starten "
"muss."

msgid "The animation step value."
msgstr "Der Animationsschrittwert."

Expand Down Expand Up @@ -9244,9 +9271,24 @@ msgstr ""
"[b]Hinweis:[/b] Der Ergebniswert ist immer normalisiert und stimmt "
"möglicherweise nicht mit dem Schlüsselwert überein."

msgid "Update between keyframes and hold the value."
msgstr "Aktualisiert zwischen Keyframes und behalten ihren Wert."

msgid "Update at the keyframes."
msgstr "Aktualisierung an den Keyframes."

msgid ""
"Same as [constant UPDATE_CONTINUOUS] but works as a flag to capture the value "
"of the current object and perform interpolation in some methods. See also "
"[method AnimationMixer.capture], [member AnimationPlayer."
"playback_auto_capture], and [method AnimationPlayer.play_with_capture]."
msgstr ""
"Identisch mit [Konstante UPDATE_CONTINUOUS], fungiert jedoch als Flag, um den "
"Wert des aktuellen Objekts zu erfassen und in einigen Methoden eine "
"Interpolation durchzuführen. Siehe auch [Methode AnimationMixer.capture], "
"[Member AnimationPlayer.playback_auto_capture] und [Methode AnimationPlayer."
"play_with_capture]."

msgid ""
"At both ends of the animation, the animation will be repeated without "
"changing the playback direction."
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