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Improves inverse kinematics to behave better generally and adds support for inverse kinematic poles.
To do this I removed FIK as a dependency and instead wrote a custom, simple FABRIK implementation with a modification to support poles as they function in blender. This should generally give a lot more flexibility when it comes to animating with IK, although it isn't full IK constraints. Constraints (and multiple end effector) support can be added in the future using the techniques described in this paper.
Solves #1775.
Currently unfinished: