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Migrate from ESLint to Biome #52
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bdotsamir
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I almost forgot to mention: Biome is working on a solid plugin, and I'm subscribed to the issue: biomejs/biome#2438 |
… is broken and I CBA
…EditingPanels, add getters for these properties on the memory object passed to context
Co-authored-by: JackDotJS <[email protected]>
Co-authored-by: JackDotJS <[email protected]>
definitely interested in this, eslint is kinda annoying for me to use too.
that said, i wonder if we should wait until the solidjs rules are implemented |
Bumps [h2](https://github.com/hyperium/h2) from 0.3.25 to 0.3.26. - [Release notes](https://github.com/hyperium/h2/releases) - [Changelog](https://github.com/hyperium/h2/blob/v0.3.26/CHANGELOG.md) - [Commits](hyperium/h2@v0.3.25...v0.3.26) --- updated-dependencies: - dependency-name: h2 dependency-type: indirect ... Signed-off-by: dependabot[bot] <[email protected]>
….3.26 build(deps): bump h2 from 0.3.25 to 0.3.26 in /src-tauri
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Apr 16, 2024
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Frankly, eslint has left a bad taste in my mouth for quite some time now. Every time I've set it up, it's been a pain to get working, and their latest change with the flatfile introduces some really rough and unintuitive expressions related to the
ignores
keyword: eslint/eslint#17400If this is the direction eslint is going, I don't want to use it anymore. Especially when there are suitable alternatives around.
This change is open for discussion before merging. Some key points:
Also this PR includes a change from the main branch that I forgot to push before creating this branch. Whoops.