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Use internal/build for mobile lookup as well
Does not seem to help deadcode elimination anything but it seems nice to clean up some code and have all build type information in one common place?
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
//go:build !mobile && !js && !wasm | ||
// +build !mobile,!js,!wasm | ||
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package build | ||
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// IsMobile returns true if running on a mobile device. | ||
func IsMobile() bool { | ||
return false | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
//go:build js || wasm | ||
// +build js wasm | ||
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package build | ||
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import ( | ||
"regexp" | ||
"syscall/js" | ||
) | ||
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var isMobile = regexp.MustCompile("Android|BlackBerry|iPhone|iPad|iPod|Opera Mini|IEMobile") | ||
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var userAgent = js.Global().Get("navigator").Get("userAgent").String() | ||
var isMobile = isMobile.MatchString(userAgent) | ||
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// IsMobile returns true if running on a mobile device. | ||
func IsMobile() bool { | ||
return isMobile | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
//go:build mobile | ||
// +build mobile | ||
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package build | ||
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// IsMobile returns true if running on a mobile device. | ||
func IsMobile() bool { | ||
return true | ||
} |
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