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Merge branch 'master' into addons (likely breaks the branch)
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Merge in the revert of the scene grabbables support PR.  This likely breaks the addons branch because this functionality is depended on by at least the behavior graphs addon and possibly addons themselves.
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Exairnous committed Nov 17, 2024
2 parents 7a99b6f + be1d82d commit e449f66
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Showing 28 changed files with 139 additions and 496 deletions.
10 changes: 2 additions & 8 deletions src/bit-components.js
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,7 @@ export const Owned = defineComponent();
export const EntityStateDirty = defineComponent();
export const NetworkedMediaFrame = defineComponent({
capturedNid: Types.ui32,
scale: [Types.f32, 3],
flags: Types.ui8,
mediaType: Types.ui8
scale: [Types.f32, 3]
});
NetworkedMediaFrame.capturedNid[$isStringType] = true;

Expand Down Expand Up @@ -160,11 +158,7 @@ export const Rigidbody = defineComponent({
activationState: Types.ui8,
collisionFilterGroup: Types.ui32,
collisionFilterMask: Types.ui32,
flags: Types.ui8,
initialCollisionFilterMask: Types.ui32
});
export const NetworkedRigidBody = defineComponent({
prevType: Types.ui8
flags: Types.ui8
});
export const PhysicsShape = defineComponent({
bodyId: Types.ui16,
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2 changes: 1 addition & 1 deletion src/bit-systems/camera-tool.js
Original file line number Diff line number Diff line change
Expand Up @@ -211,7 +211,7 @@ function rotateWithRightClick(world, camera) {
userinput.get(paths.device.mouse.buttonRight)
) {
const rightCursor = anyEntityWith(world, RemoteRight);
physicsSystem.updateRigidBody(camera, { type: "kinematic" });
physicsSystem.updateRigidBodyOptions(camera, { type: "kinematic" });
transformSystem.startTransform(world.eid2obj.get(camera), world.eid2obj.get(rightCursor), {
mode: "cursor"
});
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41 changes: 0 additions & 41 deletions src/bit-systems/interactable-system.ts

This file was deleted.

6 changes: 3 additions & 3 deletions src/bit-systems/media-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -361,7 +361,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
jobs.add(eid, clearRollbacks => loadAndAnimateMedia(world, eid, clearRollbacks));
});

mediaLoadingExitQuery(world).forEach(function (eid: EntityID) {
mediaLoadingExitQuery(world).forEach(function (eid) {
jobs.stop(eid);

if (MediaImageLoaderData.has(eid)) {
Expand Down Expand Up @@ -408,7 +408,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
}
});

mediaLoadingQuery(world).forEach((eid: EntityID) => {
mediaLoadingQuery(world).forEach(eid => {
const mediaLoaderObj = world.eid2obj.get(eid)!;
transformPosition.fromArray(NetworkedTransform.position[eid]);
if (mediaLoaderObj.position.near(transformPosition, 0.001)) {
Expand All @@ -419,7 +419,7 @@ export function mediaLoadingSystem(world: HubsWorld) {
mediaLoadedEnterQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));
mediaLoadedExitQuery(world).forEach(() => APP.scene?.emit("listed_media_changed"));

mediaRefreshEnterQuery(world).forEach((eid: EntityID) => {
mediaRefreshEnterQuery(world).forEach(eid => {
if (!jobs.has(eid)) {
jobs.add(eid, clearRollbacks => refreshMedia(world, eid, clearRollbacks));
}
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4 changes: 2 additions & 2 deletions src/bit-systems/object-menu.ts
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ function startRotation(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
}
const transformSystem = APP.scene!.systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
transformSystem.startTransform(world.eid2obj.get(targetEid)!, world.eid2obj.get(rightCursorEid)!, {
mode: TRANSFORM_MODE.CURSOR
Expand Down Expand Up @@ -137,7 +137,7 @@ function startScaling(world: HubsWorld, menuEid: EntityID, targetEid: EntityID)
// TODO: Remove the dependency with AFRAME
const transformSystem = (AFRAME as any).scenes[0].systems["transform-selected-object"];
const physicsSystem = AFRAME.scenes[0].systems["hubs-systems"].physicsSystem;
physicsSystem.updateRigidBody(Rigidbody.bodyId[targetEid], { type: "kinematic" });
physicsSystem.updateRigidBodyOptions(Rigidbody.bodyId[targetEid], { type: "kinematic" });
const rightCursorEid = anyEntityWith(world, RemoteRight)!;
scalingHandler = new ScalingHandler(world.eid2obj.get(targetEid), transformSystem);
scalingHandler!.objectToScale = world.eid2obj.get(targetEid);
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1 change: 1 addition & 0 deletions src/bit-systems/scene-loading.ts
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@ import {
HeightFieldTag,
NavMesh,
Networked,
PhysicsShape,
SceneLoader,
ScenePreviewCamera,
SceneRoot,
Expand Down
2 changes: 0 additions & 2 deletions src/components/body-helper.js
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
import { addComponent, removeComponent } from "bitecs";
import { CONSTANTS } from "three-ammo";
import { Rigidbody } from "../bit-components";
import { updateBodyParams } from "../inflators/rigid-body";
const ACTIVATION_STATE = CONSTANTS.ACTIVATION_STATE,
TYPE = CONSTANTS.TYPE;

Expand Down Expand Up @@ -42,7 +41,6 @@ AFRAME.registerComponent("body-helper", {
this.uuid = this.system.addBody(this.el.object3D, this.data);
const eid = this.el.object3D.eid;
addComponent(APP.world, Rigidbody, eid);
updateBodyParams(eid, this.data);
Rigidbody.bodyId[eid] = this.uuid; //uuid is a lie, it's actually an int
},

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6 changes: 2 additions & 4 deletions src/components/media-loader.js
Original file line number Diff line number Diff line change
Expand Up @@ -284,10 +284,8 @@ AFRAME.registerComponent("media-loader", {

// TODO this does duplicate work in some cases, but finish() is the only consistent place to do it
const contentBounds = getBox(this.el.object3D, this.el.getObject3D("mesh")).getSize(new THREE.Vector3());
if (el.eid) {
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());
}
addComponent(APP.world, MediaContentBounds, el.eid);
MediaContentBounds.bounds[el.eid].set(contentBounds.toArray());

el.emit("media-loaded");
};
Expand Down
2 changes: 1 addition & 1 deletion src/constants.ts
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ export enum COLLISION_LAYERS {
DEFAULT_INTERACTABLE = INTERACTABLES | ENVIRONMENT | AVATAR | HANDS | MEDIA_FRAMES | TRIGGERS,
UNOWNED_INTERACTABLE = INTERACTABLES | HANDS | MEDIA_FRAMES,
DEFAULT_SPAWNER = INTERACTABLES | HANDS
}
};

export enum AAModes {
NONE = "NONE",
Expand Down
42 changes: 10 additions & 32 deletions src/inflators/media-frame.js
Original file line number Diff line number Diff line change
Expand Up @@ -15,28 +15,14 @@ export const AxisAlignType = {
};

export const MEDIA_FRAME_FLAGS = {
SCALE_TO_BOUNDS: 1 << 0,
ACTIVE: 1 << 1,
SNAP_TO_CENTER: 1 << 2,
LOCKED: 1 << 3
};

export const MediaTypes = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
SCALE_TO_BOUNDS: 1 << 0
};

const DEFAULTS = {
bounds: { x: 1, y: 1, z: 1 },
mediaType: "all",
scaleToBounds: true,
align: { x: "center", y: "center", z: "center" },
active: true,
locked: false
align: { x: "center", y: "center", z: "center" }
};
export function inflateMediaFrame(world, eid, componentProps) {
componentProps = Object.assign({}, DEFAULTS, componentProps);
Expand Down Expand Up @@ -82,16 +68,17 @@ export function inflateMediaFrame(world, eid, componentProps) {
addComponent(world, MediaFrame, eid, true);
addComponent(world, NetworkedMediaFrame, eid, true);

NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
if (componentProps.snapToCenter) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.SNAP_TO_CENTER;
}

if (!hasComponent(world, Networked, eid)) addComponent(world, Networked, eid);

// Media types accepted
MediaFrame.mediaType[eid] = MediaTypes[componentProps.mediaType];
NetworkedMediaFrame.mediaType[eid] = MediaFrame.mediaType[eid];
MediaFrame.mediaType[eid] = {
all: MediaType.ALL,
"all-2d": MediaType.ALL_2D,
model: MediaType.MODEL,
image: MediaType.IMAGE,
video: MediaType.VIDEO,
pdf: MediaType.PDF
}[componentProps.mediaType];
// Bounds
MediaFrame.bounds[eid].set([componentProps.bounds.x, componentProps.bounds.y, componentProps.bounds.z]);
// Axis alignment
Expand All @@ -114,15 +101,6 @@ export function inflateMediaFrame(world, eid, componentProps) {
if (componentProps.scaleToBounds) flags |= MEDIA_FRAME_FLAGS.SCALE_TO_BOUNDS;
MediaFrame.flags[eid] = flags;

if (componentProps.active) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.ACTIVE;
}
if (componentProps.locked) {
NetworkedMediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
MediaFrame.flags[eid] |= MEDIA_FRAME_FLAGS.LOCKED;
}

inflateRigidBody(world, eid, {
type: Type.KINEMATIC,
collisionGroup: COLLISION_LAYERS.MEDIA_FRAMES,
Expand Down
10 changes: 9 additions & 1 deletion src/inflators/model.tsx
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,15 @@ export type GLTFLinkResolverFn = (
) => void;

// These components are all handled in some special way, not through inflators
const ignoredComponents = ["visible", "frustum", "frustrum", "shadow", "animation-mixer", "loop-animation"];
const ignoredComponents = [
"visible",
"frustum",
"frustrum",
"shadow",
"networked",
"animation-mixer",
"loop-animation"
];

export function inflateComponents(
world: HubsWorld,
Expand Down
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