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v2024.05 (Rebalance edition)

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@MishimaHaruna MishimaHaruna released this 25 May 15:35
· 77 commits to stable since this release
6dfc58c

General changes

Rebalance changes

2-2 Classes

  • Rebalance of the 2-2 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3229, part of issue #2727)
Crusader
  • Rebalance of CR_GRANDCROSS (Grand Cross)
    • Fixed casting time changed: 1.5 s -> 0.5 s
    • Variable casting time changed: 1.5 s -> 1 s
    • Global delay changed: 1.5 s -> 0.5 s
    • 1 s cooldown added
    • Self damage is removed
  • Rebalance of CR_SHIELDBOOMERANG (Shield Boomerang)
    • Damage formula changed
      • Old: ATK (100 + 30 x SkillLevel)% (Shield weight gives extra flat damage)
      • Now: ATK (80 x SkillLevel + Shield Weight + Shield Upgrade x 4)%
  • Rebalance of CR_SPEARQUICKEN (Spear Quicken)
    • Additionally gives +10% of Equipment ASPD
Alchemist
  • Rebalance of AM_DEMONSTRATION (Bomb)
    • Chance of breaking target weapon increased
      • Old: SkillLevel %
      • New: (3 x SkillLevel)%
    • It now uses basic/default melee damage calculation (instead of special formula)
    • Damage formula changed:
      • Old: [100% + (Skill Level x 20)]% (ATK + MATK)
      • New: [(Skill Level x 60) + (Potion_Research_Lv x 10)]% ATK
    • Note: the skill code was refactored to move the chance to break the enemy weapon to the SkillData2 field of the skill DB (affecting both renewal and pre-renewal)
  • Rebalance of AM_ACIDTERROR (Acid Terror)
    • Chance of breaking target armor increased
      • Old: 3 / 7 / 10 / 12 / 13 %
      • New: 5 / 15 / 25 / 35 / 45 %
    • It now uses basic/default ranged physical damage calculation (instead of special formula)
    • Damage formula changed:
      • Old: [200% + (Skill Level x 80)]% (ATK + MATK)
      • New: [(Skill Level x 200) + (Potion_Research_Lv x 100)]% ATK
    • The damage effect has been corrected (renewal only) and it is now applied in a bundle of 5 hits instead of a single damage
Rogue
  • Rebalance of RG_RAID (Sightless Mind)
    • SP cost reduced: 20 -> 15
    • Damage increased
      • Old: [100 + (Skill Level x 40)]%
      • New: [50 + (Skill Level x 150)]%
    • Damage debuff changed
      • Old: 20% more damage for 5 seconds or 7 hits
      • New: 30% more damage (15% on boss monsters) for 10 seconds
  • Rebalance of RG_BACKSTAP (Back Stab)
    • Skill mechanics changed
      • No longer needs to be behind the target to use skill
      • No longer ignores accuracy check
      • No longer usable from Hiding state
      • Now increases skill Hit by 4 per skill level
      • Number of hits changed:
        • Old: 1 hit
        • New: 2 hits with Dagger, 1 hit with other weapons
    • SP cost reduced: 16 -> 12
    • Cooldown added: 0.5 s
    • Number of hits changed
    • The bow damage formula has been corrected (affecting both renewal and pre-renewal). Incorrectly, only part of the skillratio value was getting halved when using bows, disregarding the base 100% value.
  • Rebalance of RG_PLAGIARISM (Intimidate)
    • Also increases Attack Speed by 1% per Skill Level