v2024.05 (Rebalance edition)
Pre-release
Pre-release
MishimaHaruna
released this
25 May 15:35
·
77 commits
to stable
since this release
General changes
- See the associated release https://github.com/HerculesWS/Hercules/releases/tag/v2024.05
Rebalance changes
- All these changes only affect Renewal. Pre-renewal is unchanged, unless otherwise stated.
- This includes the changes from the previous rebalance release https://github.com/HerculesWS/Hercules/releases/tag/v2024.04-rebalance
2-2 Classes
- Rebalance of the 2-2 job skills, implementation based on kRO and kRO zero patch notes from 2018-10-31, iRO Wiki, rAthena and divine pride info, along with some in-game testing. (#3229, part of issue #2727)
Crusader
- Rebalance of
CR_GRANDCROSS
(Grand Cross)- Fixed casting time changed:
1.5
s ->0.5
s - Variable casting time changed:
1.5
s ->1
s - Global delay changed:
1.5
s ->0.5
s 1
s cooldown added- Self damage is removed
- Fixed casting time changed:
- Rebalance of
CR_SHIELDBOOMERANG
(Shield Boomerang)- Damage formula changed
- Old: ATK
(100 + 30 x SkillLevel)%
(Shield weight gives extra flat damage) - Now: ATK
(80 x SkillLevel + Shield Weight + Shield Upgrade x 4)%
- Old: ATK
- Damage formula changed
- Rebalance of
CR_SPEARQUICKEN
(Spear Quicken)- Additionally gives
+10%
of Equipment ASPD
- Additionally gives
Alchemist
- Rebalance of
AM_DEMONSTRATION
(Bomb)- Chance of breaking target weapon increased
- Old:
SkillLevel %
- New:
(3 x SkillLevel)%
- Old:
- It now uses basic/default melee damage calculation (instead of special formula)
- Damage formula changed:
- Old:
[100% + (Skill Level x 20)]%
(ATK + MATK) - New:
[(Skill Level x 60) + (Potion_Research_Lv x 10)]%
ATK
- Old:
- Note: the skill code was refactored to move the chance to break the enemy weapon to the
SkillData2
field of the skill DB (affecting both renewal and pre-renewal)
- Chance of breaking target weapon increased
- Rebalance of
AM_ACIDTERROR
(Acid Terror)- Chance of breaking target armor increased
- Old:
3
/7
/10
/12
/13
% - New:
5
/15
/25
/35
/45
%
- Old:
- It now uses basic/default ranged physical damage calculation (instead of special formula)
- Damage formula changed:
- Old:
[200% + (Skill Level x 80)]%
(ATK + MATK) - New:
[(Skill Level x 200) + (Potion_Research_Lv x 100)]%
ATK
- Old:
- The damage effect has been corrected (renewal only) and it is now applied in a bundle of 5 hits instead of a single damage
- Chance of breaking target armor increased
Rogue
- Rebalance of
RG_RAID
(Sightless Mind)- SP cost reduced:
20
->15
- Damage increased
- Old:
[100 + (Skill Level x 40)]%
- New:
[50 + (Skill Level x 150)]%
- Old:
- Damage debuff changed
- Old:
20%
more damage for5
seconds or7
hits - New:
30%
more damage (15%
on boss monsters) for10
seconds
- Old:
- SP cost reduced:
- Rebalance of RG_BACKSTAP (Back Stab)
- Skill mechanics changed
- No longer needs to be behind the target to use skill
- No longer ignores accuracy check
- No longer usable from Hiding state
- Now increases skill Hit by 4 per skill level
- Number of hits changed:
- Old:
1
hit - New:
2
hits with Dagger,1
hit with other weapons
- Old:
- SP cost reduced:
16
->12
- Cooldown added:
0.5
s - Number of hits changed
- The bow damage formula has been corrected (affecting both renewal and pre-renewal). Incorrectly, only part of the skillratio value was getting halved when using bows, disregarding the base 100% value.
- Skill mechanics changed
- Rebalance of
RG_PLAGIARISM
(Intimidate)- Also increases Attack Speed by
1%
per Skill Level
- Also increases Attack Speed by