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Release v2020.02.09
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Signed-off-by: Haru <[email protected]>
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MishimaHaruna committed Feb 10, 2020
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## [v2020.02.09] `February 09 2020`

### Added

- Added/updated packets, encryption keys and message tables for clients up to 2020-02-06. (#2625)
- Added support for the expanded barter shop, see example script in `npc/custom/expandedbartershop.txt` and the related script commands `sellitem()`, `startsellitem()`, `sellitemcurrency()`, `endsellitem()`. Note: this includes a database migration. (part of #2625)
- Added the new script commands `cloakonnpc()` and `cloakoffnpc()`. (part of #2615)
- Added the new script command `achievement_iscompleted()` to check for achievement completion. (part of #2615)
- Added Exploration Achievement NPCs. (#2615)
- Added support for an `OnNPCUnload` label, where a script can perform its cleanup before being unloaded (such as removing mapflags, etc). (part of #2590)
- Added the Rebellion jobchange quest and its related mobs and items. (#2621)
- Added support for switching madogear type. See the documentation for `setmount()` and the related `MADO_ROBOT` and `MADO_SUITE` constants. (#2586)

### Changed

- Changed the logic of `skill_get_index` to make it easier to add new skills, custom or official. (#2596)
- Refactored `int_party` code related to exp sharing calculations. (part of #2601)
- Updated the Duel system cooldown to be configurable with seconds granularity. The `duel_time_interval` setting can be safely updated and with `@reloadbattleconf`, applying to any existing cooldowns. (#1495)
- Converted `PACKET_ZC_STATE_CHANGE` to use its struct format and added a function to send it to a single target. (part of #2615)
- Changed the behavior of `@unloadnpc`, `@reloadnpc`, `@unloadnpcfile` to kill the monsters that were spawned by the unloaded script (non-permanent spawns). (#2590, issue #2530)
- Updated the `mobdbconverter.py` tool to support Race, Size and Element constants. The script now requires Python 3. (#2620)
- Cleaned up a duplicate definition of `SP_VARCASTRATE` in `pc_readparam()`. (#2624, issue #1311)
- Extended `itemskill()` with a new `ISF_INSTANTCAST` flag to be able to cast a skill without cast time. (part of #2616)
- Extended `itemskill()` with a new `ISF_CASTONSELF` flag to be able to forcefully cast a skill on the invoking character. (part of #2616)
- Converted `ZC_AUTORUN_SKILL` to use its struct format. (part of #2616)

### Fixed

- Fixed some signed/unsigned mismatch compiler warnings. (#2601, issue #1434)
- Fixed some cases where the family exp sharing state wasn't correctly detected. (part of #2601)
- Fixed a duplicate "Skill Failed" message when using Asura Strike. (part of #2248, issue #1239)
- Fixed an issue that made a character turn to face its target after casting Asura Strike. (#2248, issue #1239)
- Fixed the position of a character after a failed Asura Strike cast, to be 3 cells from its original position instead of 2. (part of #2248, issue #1239)
- Fixed the status icon from the Elemental Resistance Potions and the Undead Element Scroll not disappearing when the status changes end. (#2614, issue #2593)
- Fixed a crash when using `@loadnpc`, `@reloadnpc` or `@unloadnpcfile` on a directory. (part of #2590, issue #1279)
- Fixed `PR_STRECOVERY` to only cure status effects if the target's element isn't Undead. (#2618, issue #2558)
- Fixed the mobs spawned by `mob_clone_spawn()` (`clone()`, `@evilclone`) being invulnerable because of an uninitialized `dmg_taken_rate` taking the value of 0. (#2617, issue #2607)
- Fixed a crash when the script function `getunits()` was called with an invalid mapindex. Now an error message is added when the mapindex validation fails. (#2619)
- Fixed a crash when `map_forcountinmap()` was called with an invalid mapindex. Now the function will return 0 instead. (part of #2619)
- Fixed clientside errors when using a `ViewData` block in the mob database without specifying a `HairStyleId`. The hair style will now default to 1 when a `ViewData` block is specified. (#2622)
- Fixed the damage calculation being too low when using weapons of type `W_RIFLE` (in pre-renewal). (#2623)
- Fixed an issue that could cause homunculi to be in an unexpected partially-vaporized state (i.e. when a Vanilmirth kills its own master through `HVAN_EXPLOSION`). (#2626)
- Fixed NPC ID validation when `SECURE_NPCTIMEOUT` is defined, causing scripts to abort with an "Unknown NPC" error on the console. (#2627, issue #2073)
- Fixed the skill condition checks and the `flag` parameter of `itemskill()`. The constants `ISF_NONE` and `ISF_IGNORECONDITIONS` are now available. (part of #2616)
- Fixed the `itemskill()` items to provide their proper Aegis behavior, in their requirement checks, self-targeting and item consumption. (#2616, issue #819)
- Fixed the Earth Spike Scroll to consume 10 SP when `SC_EARTHSCROLL` is active. (part of #2616)
- Fixed warnings in the HPMHookGenerator. (1000b10026)

## [v2020.01.12] `January 12 2020`

### Added
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### Changed

- Changed the Travis build to use the maximum available PACKETVER, so that the recent code is tested. (#2199)
- Added a shortand to call `mes()` without arguments to mean `mes("")`. (#2193)
- Added a shorthand to call `mes()` without arguments to mean `mes("")`. (#2193)

### Fixed

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- Fixed the maximum array size being higher than the maximum integer (uint32 vs int32), which could cause integer overflows in scripts. (#2093)
- Fixed a wrongly named constant, which made `Sea-Otter Card` not increase the `Sushi` heal rate. (#2117)
- Fixed misc bugs related to pet evolution. (#2136, #2153)
- Fixed a bug that sent an attendance system message without the attendence ui being opened. (#2129)
- Fixed a bug that sent an attendance system message without the attendance ui being opened. (#2129)
- Corrected several outdated documentation references to `db/constants.conf`, to point to `doc/constants.md`. (#2090)
- Fixed an issue in the script command `getd()` that wouldn't properly initialize the type of newly created variables through `set(getd(...), ...)` (#2158)
- Fixed a missing memory initialization in several dummy `struct block_list` entries created as local variables. (#2159)
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- New versioning scheme and project changelogs/release notes (#1853)

[Unreleased]: https://github.com/HerculesWS/Hercules/compare/stable...master
[v2020.02.09]: https://github.com/HerculesWS/Hercules/compare/v2020.01.12...v2020.02.09
[v2020.01.12]: https://github.com/HerculesWS/Hercules/compare/v2019.12.15...v2020.01.12
[v2019.12.15]: https://github.com/HerculesWS/Hercules/compare/v2019.11.17+1...v2019.12.15
[v2019.11.17+1]: https://github.com/HerculesWS/Hercules/compare/v2019.11.17...v2019.11.17+1
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