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The helmod is a MOD for Factorio 0.13.8+.
This mod is an assistant to anticipate building your base.
- Base time is 1m, 5m, 10m, 30m, 1h
- Production line/block builder
- Calculate the number of factory
- Calculate the number of beacon
- Calculate the necessary power
- Use the module effect to compute
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Text button = Action
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Green icon button = Open dialog box
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Yellow icon button = Automatically adds the ingredient in the product
In the data table section, choose column to display in the data table (to debug)
Choose actived filter for recipes edition panel
Use Planner button to open display
Click on Add Production Block button to open Production Block Tab
Click on Add a recipe to open Recipe selector
Choose a recipe and see the result in Production Block tab
Now the first recipe pilot the block, it can not be deleted or moved in the list.
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To remove the block must be removed in the Production Line tab.
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To add the ingredients just use the corresponding yellow icon.
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To specify a quantity of production, just use the corresponding icon in the output.
Click the corresponding yellow icon.
If the ingredient is produced by several recipe, it is necessary to add the recipe manually via the recipe selector
#Management Production Block
Some buttons appear to block production manager
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X = Delete a recipe
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D = Down the recipe
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U = Up the recipe
To get a good result, primary products of the block must be with a larger index than their corresponding ingredients consumed in the block. The calculation part of the overhead product, the ingredient calculation values of the same recipe with the recipe coefficients, plant and beacon and affects the amount product underneath and then switches to the lower recipe.
In the current state, it is best to have only one product in output
Click on ouput green icon
Set the value and Save
Click on recipe, factory or beacon green icon of Production Block tab
Click on green icon of assembler and switch assembler or module list
In the factory section
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If u don't see the factory, check model option filter in the Options settings to display all
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Choose the factory category if u can, the choice is remembered the next time you get this recipe
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Select the factory in the first list
In the actived modules section
- Choose the modules to remove
In the modules list section
- Choose the modules to add
In the beacon section
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If u don't see the beacon, check model option filter in the Options settings to display all
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Choose the beacon category if u can, the choice is remembered the next time you get this recipe
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Select the beacon in the first list
In the second section
- Modify the default settings and click update to save
- Combo: The number of beacon affecting a factory
- Factory: The factory/beacon number, to compute the number of beacon
In the actived modules section
- Choose the modules to remove
In the modules list section
- Choose the modules to add