You need to add
<haxelib name="HaxePunkTmx" />
to your project.xml
file.
<assets path="assets/maps" rename="maps" include="*.tmx" />
To use this as a background image simply create a new instance of TmxEntity.
import haxepunk.tmx.TmxEntity;
public function createMap()
{
// create the map
var e = new TmxEntity("maps/mylevel.tmx");
// load layers named bottom, main, top with the appropriate tileset
e.loadGraphic("graphics/tileset.png", ["bottom", "main", "top"]);
// loads a grid layer named collision and sets the entity type to walls
e.loadMask("collision", "walls");
add(e);
}
To access map properties and object layers create an instance of TmxMap. To add it to the scene simply pass the TmxMap object to the TmxEntity constructor.
import haxepunk.tmx.TmxEntity;
import haxepunk.tmx.TmxMap;
public function createMap()
{
// create the map
var map = TmxMap.loadFromFile("maps/mylevel.tmx");
// access map properties
var prop = map.properties.resolve("myCustomProperties");
// go through the list of objects in an object layer
for(object in map.getObjectGroup("myObjectsLayer").objects)
{
// you can access:
object.name;
object.type;
object.x;
object.y;
object.width;
object.height;
// to read custom properties
object.custom.resolve("myProp");
}
// create the map
var e = new TmxEntity(map);
// load layers named bottom, main, top with the appropriate tileset
e.loadGraphic("graphics/tileset.png", ["bottom", "main", "top"]);
// loads a grid layer named collision and sets the entity type to walls
e.loadMask("collision", "walls");
add(e);
}
Copyright (C) 2012-2018 HaxePunk contributors (original by Thomas Jahn)
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