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Original file line number | Diff line number | Diff line change |
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@@ -4,5 +4,4 @@ layout: demo | |
width: 640 | ||
height: 320 | ||
source: "Effects/DynamicShadows" | ||
targets: "html5" | ||
--- |
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Original file line number | Diff line number | Diff line change |
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|
@@ -2,5 +2,4 @@ | |
title: "FloodFill" | ||
layout: demo | ||
source: "Effects/FloodFill" | ||
targets: "html5" | ||
--- |
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Original file line number | Diff line number | Diff line change |
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|
@@ -4,5 +4,4 @@ layout: demo | |
width: 800 | ||
height: 600 | ||
source: "UserInterface/FlxBitmapText" | ||
targets: "html5" | ||
--- |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,14 @@ | ||
--- | ||
title: "FlxGameOfLife" | ||
layout: demo | ||
source: "Other/FlxGameOfLife" | ||
--- | ||
|
||
This is a demonstration of [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) recreated in HaxeFlixel. | ||
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||
Every 'step' in the simulation, every cell in the grid is checked, and the following rules are applied to the next generation: | ||
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||
1. Any live cell with fewer than two live neighbors dies, as if by underpopulation. | ||
1. Any live cell with two or three live neighbors lives on to the next generation. | ||
1. Any live cell with more than three live neighbors dies, as if by overpopulation. | ||
1. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. |
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Original file line number | Diff line number | Diff line change |
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|
@@ -4,5 +4,4 @@ layout: demo | |
width: 512 | ||
height: 288 | ||
source: "Arcade/FlxLightPuzzle" | ||
targets: "html5" | ||
--- |
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