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<body> | ||
<h2>Sand Game 2</h2> | ||
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<span>Verze: 2.02 Beta (2015-04-08)</span> | ||
<p>© 2015 Patrik Harag <br> <code>[email protected]</code></p> | ||
<span>Verze: 2.03 Beta (2016-07-03)</span> | ||
<p>© 2016 Patrik Harag <br> <code>[email protected]</code></p> | ||
<hr> | ||
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<p><strong>Sand Game 2</strong> je tvořivá hra typu <em>falling-sand</em>, ve | ||
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@@ -85,9 +85,8 @@ <h3>Ukládání a načítání</h3> | |
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<li><strong>soubor s příponou .sgb</strong> – ukládají se pouze ID | ||
štětců, kterými byly jednotlivé elementy naneseny – vzniká tak jakási | ||
šablona, podle které se elementy příště nanesou. Neuchovává žádné | ||
stavy, jako je teplota, a nepodporuje některé speciální elementy (zdroje, | ||
bakterie). Kompatibilita s dalšími verzemi je zaručena.</li> | ||
šablona, podle které se elementy příště nanesou. | ||
Kompatibilita s dalšími verzemi je zaručena.</li> | ||
</ul> | ||
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<h3>Scriptování</h3> | ||
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@@ -106,7 +105,7 @@ <h3>Scriptování</h3> | |
<h3>Výkon</h3> | ||
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<p>Plátno je rozdělené do tzv. chunků – čtvercových oblastí o | ||
rozměrech 100×100 bodů. Ty umožňují rozlišit oblasti, ve kterých se nic | ||
rozměrech obvykle 20×20 bodů. Ty umožňují rozlišit oblasti, ve kterých se nic | ||
nehýbe / neděje a tyto oblasti jsou poté uspány a tak dochází k šetření | ||
výkonu. Cílem je tedy mít <strong>co nejméně aktivních | ||
chunků</strong>.</p> | ||
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