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Merge zeldaret/oot
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* rename CS_BEGIN_CUTSCENE and CS_END * matching * naming consistency for END command, improved comments * remove CS_CMD_NONE Co-authored-by: mzxrules <[email protected]> * remove comma from end of enum * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "c04562d30" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "c04562d30" git-subrepo: version: "0.4.9" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "cce3d93" --------- Co-authored-by: mzxrules <[email protected]> Co-authored-by: fig02 <[email protected]>
* Rename and document Adult Ruto functions * Rename struct fields also * Add enums for Ruto actions and draw configs * Proper name for Water Medallion cutscene data * Suggested changes * More suggested changes * Bring back naming consistency * Better documentation for EnRu2_CheckWaterMedallionCutscene Co-authored-by: fig02 <[email protected]> * Renaming suggestions * Rename EnRu2_AccelerateUp * Revert macros * Actually, fix macros * Remove extra blank line * Rename macros with GET --------- Co-authored-by: fig02 <[email protected]>
* give names for hyrule field and kakariko cutscenes * review
* Renamed EVENTCHKINF_3A * Remove redundant comment
* Rename EVENTCHKINF_02 * Rename to EVENTCHKINF_MIDO_DENIED_DEKU_TREE_ACCESS
* Replaced EVENTCHKINF_4E * Add "set but unused" comment Co-authored-by: mzxrules <[email protected]> --------- Co-authored-by: mzxrules <[email protected]>
* Name Sleeping Waterfall state machine function * Rename function, second iteration
* document player params * better bgcamindex comment * cant use -1 for condition * fix match * define for default bgcam * doesnt work * matches * better comment
* Rename code_800BB0A0.c -> z_camera_spline.c * z_camera_spline -> z_cutscene_spline
* Rename code_80069420.c -> z_memory.c * z_memory -> z_memory_utils
* Add names for Medallion cutscene data * Rename to Cs at end
* Document `func_80AAA250` new name: `EnMd_ReverseAnimation` * rename `enum EnMdAnimation` > `enum EnMdAnimIndex` * Document `struct EnMd` fields (and functions) the list: * `func_80AAAC78` -> `EnMd_TrackMessageState` * `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking` * `func_80AAA92C` -> `EnMd_SetAnimState` * `func_80AAA93C` -> `EnMd_UpdateAnimState` * `func_80AAA274` -> `EnMd_UpdateAnimState1` * `func_80AAA308` -> `EnMd_UpdateAnimState2` * `func_80AAA39C` -> `EnMd_UpdateAnimState3` * `func_80AAA474` -> `EnMd_UpdateAnimState4` * `func_80AAA508` -> `EnMd_UpdateAnimState5` * `func_80AAA5A4` -> `EnMd_UpdateAnimState6` * `func_80AAA638` -> `EnMd_UpdateAnimState7` * `func_80AAA6D4` -> `EnMd_UpdateAnimState8` * `func_80AAA768` -> `EnMd_UpdateAnimState9` * `func_80AAA7FC` -> `EnMd_UpdateAnimState10` * `func_80AAA890` -> `EnMd_UpdateAnimState11` * Document `func_80AAB158` new name: `EnMd_UpdateTalking` * Document `func_80034DD4` @ `z_actor.c` new name: `Actor_SmoothStep_Attention` * Document `func_80AAB5A4` new name: `EnMd_SmoothStep_Attention` * Document Mido's action functions the list: * `func_80AAB874` -> `EnMd_Idle` * `func_80AAB8F8` -> `EnMd_Watch` * `func_80AAB948` -> `EnMd_BlockPath` * `func_80AABC10` -> `EnMd_ListenToOcarina` * `func_80AABD0C` -> `EnMd_Walk` * rename flag `temp2` -> `canUpdateTalking` * (re)document Mido's animations via blender and fast64 * marginally improve comments * marginally improve comments * actually, yes, let's name action functions as such * Document eye textures as an enum to clarify for `EnMd_UpdateEyes` * rename `eyeIdx` -> `eyeTexIndex` Mido has two eyes and different textures for them * Undocument eye textures as an enum i was wrong: `_Draw` function might not follow the eyes texture order it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah * ugh, and fix a typo with blinking rushing is no good * drop the `Action` suffix zeldaret/oot#2289 (comment) * rename animation states as sequences zeldaret/oot#2289 (comment) * `func_80034DD4` -> `Actor_FadeInOut` zeldaret/oot#2289 (comment) * rename animation states as sequences a continuation of b11a9e9942e1725824e54099f84085ff2165e854 * `func_80034DD4` -> `Actor_UpdateAlphaByDistance` zeldaret/oot#2289 (comment) * clarify a comment * Document `actor.params` bits allocation * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions * apply review suggestions
* Rename EVENTCHKINF_4D * Second rename
* Renamed EVENTCHKINF_33 * Rename: Gave letter to King Zora
* Rename "temp" variables in Adult Ruto functions * Change to yaw
* Renamed EVENTCHKINF_3C * Renamed to Nabooru Knuckle * Format for Jenkins
* Rename EVENTCHKINF_69 * Rename CS flag
* Rename item get flags for Forest Stage upgrades * Fix Jenkins build error * Document shared flag bug * Rename shared flag * Massive documenting comments * GDI - remove one trailing whitespace
* named kokiri forest cutscenes (and related parts) * added missing pal n64 names (and changes in code) * removed unneeded comments * add kokiri forest duplicates from spirit temple * review 1 * review 2 (+ build fix)
* Rename EVENTCHKINF flags for payments to Happy Mask salesman * Tweak renames
* document culling * format * depth -> distance * format * var name * new graph link * rephrase actor flags * tharo's comments + some more tweaks * is this causing the problem? * change wording * cant scope the temp * format * dragorn review * bad merge * player -> camera in descriptions * more its * cadmic review * goddamn it why do i have that habit * projected
…oron City) (#2356) * name cs from gerudo fortress, dmc and goron city * format and updated comment about the darunia dancing cutscene * review 2
… Desert Colossus) (#2355) * name cs from domain, fountain, lost woods and colossus * review
* document z_horse.h * .bss * suggestions and more comments * bss * INGORACE -> INGO_RACE * format header macros * FIx incorrect type comparision * EnInMode -> EnInStartMode * R_EXITED_SCENE_RIDING_HORSE
… longer qualify them as const and incrementally link instead (#2381)
* Set up build system for ique-cn * Fix size of fbdemo_circle assets * Treat iQue as NTSC and Use "NES" for Chinese text * Revert z_kanfont
* Simplify most event flags * EVENTINF_HORSES_INDEX -> EVENTINF_INDEX_HORSES * Add missing index numbers * pr suggestions * Clean up INGO_RACE flags
* Fix editing PATH in macOS build instructions * Need quotes for paths with spaces
* Move D_80134488 from system_heap.c to fp.s * Add declarations * Fix bss
* iQue text extraction * More consistent terminology * Fixes for jpn, split each encoding into a separate charmap file, merge enc.nes.h and enc.chn.h * Merge nes and chn in DEFINE_MESSAGE macros * Remove redundant defines in nes_message_data_static
* Set up iQue disassembly * Label libultra vimodes * Format * skapi.c -> skapi.s * Fix AudioDebug functions * Group D_80134488 with fp.s in disassembly * Label boot bss * Add bss split for siacs
* Download ido-recomp compiler binaries instead of committing them * Skip downloading compilers if ido_recomp/ exists * Use make instead of bash script
* Match iQue compression * Use a dict * Use Makefile variables for compression settings * Put COMPRESS_ARGS last * Pad iQue ROMs to 16 KiB * Replace --pad-rom with --pad-to and --fill-padding-bytes * Clarify --fill-padding-bytes
* Clean up EVENTCHKINF for Carpenters * hardcode EVENTCHKINF_INDEX_CARPENTERS_RESCUED
* as0 * Fix ASOPTFLAGS for src/libc, remove unnecessary noreorder region in kanread * Suggested changes * Use %half to load the boot bss size for matching Co-authored-by: cadmic <[email protected]> * Wrap all of __osProbeTLB in noreorder --------- Co-authored-by: cadmic <[email protected]>
…392) * Cursed Family reward event flags * tunic -> shirt
* Download EGCS binutils and gcc for iQue * Use curl -s for cleaner output
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not sure if the pal 60 thing still works, otherwise builds and runs properly