Use s64
instead of s16
for actor parameters
#126
Closed
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this was an idea I had after talking with @Reonu about how actor parameters works last month
I kept the pointers because I wanted to make sure it worked fine but imo they're all completely useless, also I used a signed long long instead of an unsigned because it was raising warnings, I compared with current develop/2.1.0 and I have the same number of warnings now so everything should be fine hopefully (ngl I didn't tested this extensively but overall it seems to work properly)
so with this change, if I'm not dumb, instead of having parameters on
0xABCD
, we can have parameters on0xABCDEFGHIJKLMNOP