Remove taking resolution and FPS from the RenderTexture component. #36
Workflow file for this run
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name: CI/CD - Run Tests & Build Project | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ main, develop ] | |
pull_request: | |
branches: [ main, develop ] | |
jobs: | |
build: | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
target_platform: [android] #TODO: investigate why ubuntu/ios fails on Unity's internal build post-process cp operation (jira PBE-5316) | |
unity_version: [2021, 2022] | |
dotnet_version: [NET_4_x, STANDARD_2_x] | |
compiler: [il2cpp] #no `mono` since Unity's webRTC requires il2cpp | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@v4 | |
- name: Calculate Sequential Index | |
id: calculate-index | |
run: | | |
target_index=$([[ "${{ matrix.target_platform }}" == 'android' ]] && echo '0' || echo '1') | |
unity_index=$([[ "${{ matrix.unity_version }}" == '2020' ]] && echo '0' || echo '1') | |
dotnet_index=$([[ "${{ matrix.dotnet_version }}" == 'NET_4_x' ]] && echo '0' || echo '1') | |
compiler_index=$([[ "${{ matrix.compiler }}" == 'mono' ]] && echo '0' || echo '1') | |
index=$((target_index * 1 + unity_index * 2 + dotnet_index * 4 + compiler_index * 8)) | |
echo "SEQUENTIAL_INDEX=$index" >> $GITHUB_ENV | |
- name: Print Sequential Index | |
run: | | |
echo "Sequential Index: $SEQUENTIAL_INDEX" | |
- name: Install Git | |
run: git config --global --add safe.directory /github/workspace | |
- name: Install dependencies (Linux) | |
if: runner.os == 'Linux' | |
run: sudo apt-get update | |
- name: Install dependencies (macOS) | |
if: runner.os == 'macOS' | |
run: brew update | |
- name: Install dependencies (Linux) | |
if: runner.os == 'Linux' | |
run: sudo apt-get install -y libxtst6 libgtk-3-0 | |
- name: Install dependencies (macOS) | |
if: runner.os == 'macOS' | |
run: | | |
brew install --cask adoptopenjdk | |
brew install gtk+3 | |
- name: Determine Docker Image | |
id: dockerImageSelector | |
run: | | |
if [ "${{ matrix.unity_version }}" == '2020' ]; then | |
if [ "${{ matrix.target_platform }}" == 'android' ]; then | |
TAG='unityci/editor:ubuntu-2020.3.40f1-android-3.1.0' | |
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then | |
TAG='unityci/editor:ubuntu-2020.3.40f1-ios-3.1.0' | |
else | |
echo "Unsupported platform" | |
exit 1 | |
fi | |
elif [ "${{ matrix.unity_version }}" == '2021' ]; then | |
if [ "${{ matrix.target_platform }}" == 'android' ]; then | |
TAG='unityci/editor:ubuntu-2021.3.36f1-android-3.1.0' | |
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then | |
TAG='unityci/editor:ubuntu-2021.3.36f1-ios-3.1.0' | |
else | |
echo "Unsupported platform" | |
exit 1 | |
fi | |
elif [ "${{ matrix.unity_version }}" == '2022' ]; then | |
if [ "${{ matrix.target_platform }}" == 'android' ]; then | |
TAG='unityci/editor:ubuntu-2022.3.36f1-android-3.1.0' | |
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then | |
TAG='unityci/editor:ubuntu-2022.3.36f1-ios-3.1.0' | |
else | |
echo "Unsupported platform" | |
exit 1 | |
fi | |
else | |
echo "Unsupported Unity version" | |
exit 1 | |
fi | |
echo "DOCKER_TAG=$TAG" >> $GITHUB_ENV | |
- name: Echo Docker Image | |
run: | | |
echo ${{ env.DOCKER_TAG }} | |
- name: Determine Build Name | |
run: | | |
RUNNER_ID="${{ matrix.unity_version }}_${{ matrix.target_platform }}_${{ matrix.compiler }}_${{ matrix.dotnet_version }}" | |
if [ "${{ matrix.target_platform }}" == "android" ]; then | |
BUILD_NAME="${RUNNER_ID}.apk" | |
elif [ "${{ matrix.target_platform }}" == "ios" ]; then | |
BUILD_NAME="${RUNNER_ID}.ipa" | |
else | |
echo "Unsupported platform" | |
exit 1 | |
fi | |
echo "RUNNER_ID=$RUNNER_ID" >> $GITHUB_ENV | |
echo "BUILD_NAME=$BUILD_NAME" >> $GITHUB_ENV | |
- name: Enable Tests | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
with: | |
buildMethod: StreamVideo.EditorTools.StreamEditorTools.EnableStreamTestsEnabledCompilerFlag | |
customImage: ${{ env.DOCKER_TAG }} | |
- name: Run Tests (Attempt 1) | |
id: run_tests_1 | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} | |
customImage: ${{ env.DOCKER_TAG }} | |
timeout-minutes: 20 | |
continue-on-error: true | |
- name: Run Tests (Attempt 2) | |
id: run_tests_2 | |
if: steps.run_tests_1.outcome == 'failure' | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} | |
customImage: ${{ env.DOCKER_TAG }} | |
timeout-minutes: 20 | |
continue-on-error: true | |
- name: Run Tests (Attempt 3) | |
id: run_tests_3 | |
if: steps.run_tests_2.outcome == 'failure' | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} | |
customImage: ${{ env.DOCKER_TAG }} | |
timeout-minutes: 20 | |
continue-on-error: true | |
- name: Run Tests (Attempt 4) | |
id: run_tests_4 | |
if: steps.run_tests_3.outcome == 'failure' | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} | |
customImage: ${{ env.DOCKER_TAG }} | |
timeout-minutes: 20 | |
continue-on-error: true | |
- name: Run Tests (Attempt 5) | |
id: run_tests_5 | |
if: steps.run_tests_4.outcome == 'failure' | |
uses: game-ci/unity-test-runner@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} | |
customImage: ${{ env.DOCKER_TAG }} | |
timeout-minutes: 20 | |
- name: Upload Test Results as Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Test_Results_${{ env.RUNNER_ID }} | |
path: artifacts | |
- name: Free Disk space | |
uses: jlumbroso/[email protected] | |
if: matrix.target_platform == 'android' || matrix.target_platform == 'ios' | |
with: | |
dotnet: false | |
- name: List changes | |
run: | | |
git diff | |
- name: Print Free Disk Space | |
run: | | |
df -m | |
- name: Build Sample Project | |
uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
with: | |
buildMethod: StreamVideo.EditorTools.StreamEditorTools.BuildSampleApp | |
customParameters: -streamBase64TestDataSet ${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }} -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} -apiCompatibility ${{ matrix.dotnet_version }} -scriptingBackend ${{ matrix.compiler }} -buildTargetPlatform ${{ matrix.target_platform }} -buildTargetPath $(pwd)/SampleAppBuild/${{ env.BUILD_NAME }} | |
customImage: ${{ env.DOCKER_TAG }} | |
allowDirtyBuild: true #Needed because the import process may update ProjectSettings | |
- name: Upload Build as Artifact | |
uses: actions/upload-artifact@v4 | |
with: | |
name: Build_${{ env.BUILD_NAME }} | |
path: $(pwd)/SampleAppBuild/${{ env.BUILD_NAME }} |