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Remove taking resolution and FPS from the RenderTexture component. #36

Remove taking resolution and FPS from the RenderTexture component.

Remove taking resolution and FPS from the RenderTexture component. #36

name: CI/CD - Run Tests & Build Project
on:
workflow_dispatch:
push:
branches: [ main, develop ]
pull_request:
branches: [ main, develop ]
jobs:
build:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
target_platform: [android] #TODO: investigate why ubuntu/ios fails on Unity's internal build post-process cp operation (jira PBE-5316)
unity_version: [2021, 2022]
dotnet_version: [NET_4_x, STANDARD_2_x]
compiler: [il2cpp] #no `mono` since Unity's webRTC requires il2cpp
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Calculate Sequential Index
id: calculate-index
run: |
target_index=$([[ "${{ matrix.target_platform }}" == 'android' ]] && echo '0' || echo '1')
unity_index=$([[ "${{ matrix.unity_version }}" == '2020' ]] && echo '0' || echo '1')
dotnet_index=$([[ "${{ matrix.dotnet_version }}" == 'NET_4_x' ]] && echo '0' || echo '1')
compiler_index=$([[ "${{ matrix.compiler }}" == 'mono' ]] && echo '0' || echo '1')
index=$((target_index * 1 + unity_index * 2 + dotnet_index * 4 + compiler_index * 8))
echo "SEQUENTIAL_INDEX=$index" >> $GITHUB_ENV
- name: Print Sequential Index
run: |
echo "Sequential Index: $SEQUENTIAL_INDEX"
- name: Install Git
run: git config --global --add safe.directory /github/workspace
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: sudo apt-get update
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: brew update
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
run: sudo apt-get install -y libxtst6 libgtk-3-0
- name: Install dependencies (macOS)
if: runner.os == 'macOS'
run: |
brew install --cask adoptopenjdk
brew install gtk+3
- name: Determine Docker Image
id: dockerImageSelector
run: |
if [ "${{ matrix.unity_version }}" == '2020' ]; then
if [ "${{ matrix.target_platform }}" == 'android' ]; then
TAG='unityci/editor:ubuntu-2020.3.40f1-android-3.1.0'
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then
TAG='unityci/editor:ubuntu-2020.3.40f1-ios-3.1.0'
else
echo "Unsupported platform"
exit 1
fi
elif [ "${{ matrix.unity_version }}" == '2021' ]; then
if [ "${{ matrix.target_platform }}" == 'android' ]; then
TAG='unityci/editor:ubuntu-2021.3.36f1-android-3.1.0'
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then
TAG='unityci/editor:ubuntu-2021.3.36f1-ios-3.1.0'
else
echo "Unsupported platform"
exit 1
fi
elif [ "${{ matrix.unity_version }}" == '2022' ]; then
if [ "${{ matrix.target_platform }}" == 'android' ]; then
TAG='unityci/editor:ubuntu-2022.3.36f1-android-3.1.0'
elif [ "${{ matrix.target_platform }}" == 'ios' ]; then
TAG='unityci/editor:ubuntu-2022.3.36f1-ios-3.1.0'
else
echo "Unsupported platform"
exit 1
fi
else
echo "Unsupported Unity version"
exit 1
fi
echo "DOCKER_TAG=$TAG" >> $GITHUB_ENV
- name: Echo Docker Image
run: |
echo ${{ env.DOCKER_TAG }}
- name: Determine Build Name
run: |
RUNNER_ID="${{ matrix.unity_version }}_${{ matrix.target_platform }}_${{ matrix.compiler }}_${{ matrix.dotnet_version }}"
if [ "${{ matrix.target_platform }}" == "android" ]; then
BUILD_NAME="${RUNNER_ID}.apk"
elif [ "${{ matrix.target_platform }}" == "ios" ]; then
BUILD_NAME="${RUNNER_ID}.ipa"
else
echo "Unsupported platform"
exit 1
fi
echo "RUNNER_ID=$RUNNER_ID" >> $GITHUB_ENV
echo "BUILD_NAME=$BUILD_NAME" >> $GITHUB_ENV
- name: Enable Tests
uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildMethod: StreamVideo.EditorTools.StreamEditorTools.EnableStreamTestsEnabledCompilerFlag
customImage: ${{ env.DOCKER_TAG }}
- name: Run Tests (Attempt 1)
id: run_tests_1
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }}
customImage: ${{ env.DOCKER_TAG }}
timeout-minutes: 20
continue-on-error: true
- name: Run Tests (Attempt 2)
id: run_tests_2
if: steps.run_tests_1.outcome == 'failure'
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }}
customImage: ${{ env.DOCKER_TAG }}
timeout-minutes: 20
continue-on-error: true
- name: Run Tests (Attempt 3)
id: run_tests_3
if: steps.run_tests_2.outcome == 'failure'
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }}
customImage: ${{ env.DOCKER_TAG }}
timeout-minutes: 20
continue-on-error: true
- name: Run Tests (Attempt 4)
id: run_tests_4
if: steps.run_tests_3.outcome == 'failure'
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }}
customImage: ${{ env.DOCKER_TAG }}
timeout-minutes: 20
continue-on-error: true
- name: Run Tests (Attempt 5)
id: run_tests_5
if: steps.run_tests_4.outcome == 'failure'
uses: game-ci/unity-test-runner@v4
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
customParameters: -streamBase64TestDataSet "${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }}" -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }}
customImage: ${{ env.DOCKER_TAG }}
timeout-minutes: 20
- name: Upload Test Results as Artifact
uses: actions/upload-artifact@v4
with:
name: Test_Results_${{ env.RUNNER_ID }}
path: artifacts
- name: Free Disk space
uses: jlumbroso/[email protected]
if: matrix.target_platform == 'android' || matrix.target_platform == 'ios'
with:
dotnet: false
- name: List changes
run: |
git diff
- name: Print Free Disk Space
run: |
df -m
- name: Build Sample Project
uses: game-ci/unity-builder@v4
env:
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
with:
buildMethod: StreamVideo.EditorTools.StreamEditorTools.BuildSampleApp
customParameters: -streamBase64TestDataSet ${{ secrets.STREAM_AUTH_TEST_DATA_BASE64 }} -testDataSetIndex ${{ env.SEQUENTIAL_INDEX }} -apiCompatibility ${{ matrix.dotnet_version }} -scriptingBackend ${{ matrix.compiler }} -buildTargetPlatform ${{ matrix.target_platform }} -buildTargetPath $(pwd)/SampleAppBuild/${{ env.BUILD_NAME }}
customImage: ${{ env.DOCKER_TAG }}
allowDirtyBuild: true #Needed because the import process may update ProjectSettings
- name: Upload Build as Artifact
uses: actions/upload-artifact@v4
with:
name: Build_${{ env.BUILD_NAME }}
path: $(pwd)/SampleAppBuild/${{ env.BUILD_NAME }}