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AnimationEditor : Fix changing of frame by click & drag
We mustn't edit the context returned by the ContextTracker - nobody is tracking it for changes, it is intended to be const, and other UI components might be using it in other threads. Instead we just use the ScriptNode context in the AnimationEditor as before. This is the most minimal change needed to fix the bug. You could argue the case for making the AnimationEditor genuinely focus-aware by accounting for TimeWarps between the node being viewed and the node being edited. That would require a lot of work though, and it's not clear that it's worth it, or that it can be done without an ABI break.
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