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ShadowFX v2.0.0

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@jstewart-amd jstewart-amd released this 23 Jun 14:19
· 4 commits to master since this release

The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.

The library supports a range of different options:

  • Shadow map packing into an atlas or a texture array
  • Processing up to 6 shadow maps for a union of lights, cascaded light, or a cube light
  • Poisson-distributed and regular sampling patterns

Release Notes

Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

Prerequisites for DirectX 11

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
  • Microsoft Visual C++® 2013 Redistributable to run the binary (ShadowFX11_Sample_v2.0.0_binary.zip)
    • See redist for installer, if needed
  • Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015 to build from source
    • Visual Studio is not needed if you just want to run the binary (ShadowFX11_Sample_v2.0.0_binary.zip)

Prerequisites for DirectX 12

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Microsoft Visual C++® 2015 Redistributable to run the binary (ShadowFX12_Sample_v2.0.0_binary.zip)
    • See redist for installer, if needed
  • Visual Studio® 2015 to build from source
    • Visual Studio is not needed if you just want to run the binary (ShadowFX12_Sample_v2.0.0_binary.zip)