-
Notifications
You must be signed in to change notification settings - Fork 42
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Map fixes and updates #177
Conversation
Fixed an issue with the board where appearance event card/square characters could get softlocked.
Basically a complete overhaul of this board.
Moved the location of the 4 magmalice to the center of each side. Goal of this change is to increase the amount of player traffic in the four corners of the map, and take away some of the ability to avoid landing on dangerous properties.
included the webps this time.
Found a waypoint error in frb1. This fixes it.
Soph's original map + some collaborative ideas
Can you please complete this checklist to the best of your ability for each of the changed / new boards:
IF max dice roll is 9:
IF max dice roll is 8:
IF max dice roll is 7:
IF max dice roll is 6:
|
Theme is the same, but the rest of the board has been edited/revamped.
Only thing(s) that isnt checked for all of these yet is running 3 games with npcs, and I can't do the balloon test on a console since I don't play FS on console. |
Super Bowser's Trackway
|
Same as previous upload, just nudged a square to make the map look more symmetrical.
corrected webp
Castaway Bay Cside
|
Kept the target at 16 target. Passes the check list
Castaway Bay - CSide, but if there is more than one author on the board, please split it into multiple lines. |
|
fixed the names section to have seperate lines in the yaml
Thanks, I fixed this and resent the PR |
Just adjusting the author name so they are consistent across the board(s)
|
|
adjusted the author name to phellen007
V3: added a backstreet E to the board that leads back to the center isle in order to slightly increase the chance a switch will be pressed and so that area is used more often than just at the start of the game.
|
Fix for a soft lock that happened in Slime guys, and overhaul/update to Turtle Fortress