Releases: FortuneStreetModding/csmm-qt
Releases · FortuneStreetModding/csmm-qt
CSMM 4.0.3
Fix non-map music reverting to default
CSMM 4.0.2
- Fix address conversion bug in mutator table
- Account for 16-bit integer table in music table reading from a modded main.dol
CSMM 4.0.1
reduce free space usage for music table
CSMM 4.0.0
Music can now be changed on a map when a switch is pressed; e.g. the following (on a 2-state board) causes Final Destination and Airship Theme to be played on the initial and second states respectively:
music:
map:
- final_destination.60
- airship_theme.60
Note that the major version was incremented as this requires a breaking change in pycsmm to account for the potential multiple music entries per music type.
CSMM 3.1.1
fix some confusing references to opening/exporting game folder
CSMM 3.1.0
itadaki street (ST7J01) should work w/ csmm now
CSMM 3.0.4
- Attempt at fixing the "stuck at 80%" issue when exporting to a wbfs/iso from the main menu
CSMM 3.0.3
- Hotfix mutators
CSMM 3.0.2
- Fix progress bar growing excessively
- Remove wget fallback
CSMM 3.0.1
3.0.1
- Fix deployment of wget
3.0.0
- Start of usage of semantic versioning as versioning scheme
- Added more logging
- For windows specifically: Fall back to using wget to download files if Qt fails
- Rename mutators:
- ShopPriceMultiplier -> ShopPrice
- StockPriceMultiplier -> StockPrice
- Add new parameters for mutators:
shopPrice:
numerator: 2
denominator: 7
constant: 1000
affectShopRank: false
stockPrice:
numerator: 1
denominator: 1
constant: -20
The formula for these modifiers is: price = basePrice * numerator / denominator + constant
affectShopRank
describes whether the shop model scaling should be affected as well.