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Releases: FortuneStreetModding/csmm-qt

CSMM 4.0.3

12 Apr 02:39
728c2e6
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Fix non-map music reverting to default

CSMM 4.0.2

11 Apr 12:33
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  • Fix address conversion bug in mutator table
  • Account for 16-bit integer table in music table reading from a modded main.dol

CSMM 4.0.1

11 Apr 02:01
89bad80
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reduce free space usage for music table

CSMM 4.0.0

10 Apr 20:48
a6b2ab3
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Music can now be changed on a map when a switch is pressed; e.g. the following (on a 2-state board) causes Final Destination and Airship Theme to be played on the initial and second states respectively:

music:
  map:
  - final_destination.60
  - airship_theme.60

Note that the major version was incremented as this requires a breaking change in pycsmm to account for the potential multiple music entries per music type.

CSMM 3.1.1

08 Apr 00:23
0659095
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fix some confusing references to opening/exporting game folder

CSMM 3.1.0

02 Apr 01:07
d029de5
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itadaki street (ST7J01) should work w/ csmm now

CSMM 3.0.4

28 Mar 20:31
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  • Attempt at fixing the "stuck at 80%" issue when exporting to a wbfs/iso from the main menu

CSMM 3.0.3

14 Mar 18:12
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  • Hotfix mutators

CSMM 3.0.2

10 Mar 20:10
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  • Fix progress bar growing excessively
  • Remove wget fallback

CSMM 3.0.1

06 Mar 03:42
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3.0.1

  • Fix deployment of wget

3.0.0

  • Start of usage of semantic versioning as versioning scheme
  • Added more logging
  • For windows specifically: Fall back to using wget to download files if Qt fails
  • Rename mutators:
    • ShopPriceMultiplier -> ShopPrice
    • StockPriceMultiplier -> StockPrice
  • Add new parameters for mutators:
  shopPrice:
    numerator: 2
    denominator: 7
    constant: 1000
    affectShopRank: false
  stockPrice:
    numerator: 1
    denominator: 1
    constant: -20

The formula for these modifiers is: price = basePrice * numerator / denominator + constant
affectShopRank describes whether the shop model scaling should be affected as well.