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Releases: FortuneStreetModding/csmm-qt

CSMM 1.5.0

25 Dec 10:52
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  • Event Square Textures
  • Event Square Minimap Icons
  • Custom Dice Font when hovering over Event Squares which have a dice icon in their descriptions (like venture card 34)
  • New Feature: Mutators
    • RollShopPriceMultiplier: When someone stops at someone else's shop, they will roll the dice and the shop price is multiplied by the number rolled
    • ShopPriceMultiplier: The shop price of all shops is multiplied by a global factor

Whats missing yet:

  • Event Square Icon (when hovering over the event square)

CSMM 1.4.1

22 Dec 01:44
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Hotfix for command line issues and district name text box shenanigans

CSMM 1.4.0

21 Dec 17:13
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  • Custom district name support
  • Optional patch to display map name in results screen, enabled by default
  • New command for commandline interface "download-tools" to download WIT and WSZST from commandline

CSMM 1.3.3

27 Oct 00:59
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  • Fix crash which occurs when zone 0 and zone 1 have unequal number of maps,
  • Add check for map Icon file name to be at length max 13 characters.
  • Add new feature: Map Lists

Regarding Map List Feature:

Ever thought of how annoying it is to import the same maps over and over again? With map lists you can now automate this.
You can find the feature under Tools -> Load Map List and Save Map List

Simply make your changes to the Fortune Street game using CSMM and then go Tools -> Save Map List. This will create a map list in the csv format.
Next time you want to apply the same changes, open a vanilla Fortune Street game in CSMM and go Tools -> Open Map List. This will reimport all the maps in the map list.

The file paths to the yaml files are stored relative to the location of the map list csv file. As such, if you move your maps, you might want to edit the csv file to adapt the paths.

CSMM 1.3.2

21 Oct 22:02
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  • fix issue with maps which use bg901 not correctly importing the mapIcon.
  • fix small ui issue with SavePatch not always correctly showing checked state
  • if importing a zip file and csmm cannot find the music or background files which are needed in there, csmm will now check first in the directory of the zip and now additionally also in the working directory (but it will only search for zip files, not the missing files themselves).
  • add possibility to make a clean export (without letting CSMM make any code changes or optional patches)
  • add possibility to save a clean Itast.csmm.brsar from within CSMM (go to Tools->Save Itast.csmm.brsar)

CSMM 1.3.1

18 Oct 11:38
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  • fix background importing issues (this will now allow to properly import facing worlds into csmm)
  • add initial command line interface support (run csmm --help to see commands and csmm command --help to see help about command)
  • add optional patch: edit save id

CSMM 1.3.0

14 Jun 21:00
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  • add possibility to inject backgrounds
  • add possibility to automatically extract .background.zip when defined in map yaml
  • add possibility to automatically extract .music.zip when csmm cannot find brstm files defined in music section of yaml

CSMM 1.2.1

17 May 10:21
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  • Fixed music and wifi issues with Fortune Street (was only working on Boom Street)

CSMM 1.2.0

16 May 18:51
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  • fix issues with music patch
  • increase brstm filename max length from 24 characters to 48 characters
  • add support for ME brstms as well

CSMM 1.1.0-experimental

13 May 16:35
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Pre-release

This is an experimental release.
Added:

  • Brstm support and Brsar patching
  • Music ASM hack