This tool is deprecated and has been superseded by FortuneAvenue-qt and CSMM-qt:
- https://github.com/FortuneStreetModding/fortune-avenue-qt
- https://github.com/FortuneStreetModding/csmm-qt
As such, this repository has been archived.
Fortune Street editor. Continuation of the editor released at http://www.gamefaqs.com/boards/632973-fortune-street/61369903?page=7.
The format is based on Keep a Changelog
Added
- New Square Type: Event Square
- Set the districtId property of that square type to any number between 1 and 128. Any player landing on that square will trigger that specific venture card.
- More board verification checks
- Shortcuts for Saving/Loading boards
- CSMM is now integrated into Fortune Avenue. You can open it under Tools.
- CSMM has more features
- Possibility to change per map:
- Available Venture Cards
- Switch Maps and Switch Animation Rotation Origin Points
- Map Icons
- Map Names and Description (with multi language support for Boom Street)
- Tour Configuration (Tour Opponents, etc.)
- Background
- Background Music
- Target Amount
- Theme (Mario or Dragon Quest)
- Rules (Easy or Standard)
- Galaxy Looping Mode Configuration (Radius, etc.)
- Possibility to add new maps
- Possibility to set the tutorial maps
- Implements various ASM Hacks
- Proper display of new map icons
- Use of the boards game rule setting (easy/standard) instead of the menu game rule setting. This gives the possibilty to have standard rule maps in the easy mapSet and vice versa.
- Injects asm hack for the Event Square to work
- Injects new map icon for the tutorial map background
- Possibility to change per map:
v8 - 2020-06-05
Added
- More textures for square tiles
- Possibility to edit unknown values of square tiles
- Possibility to edit the lift type value for square tiles
Changed
- Prevent door tiles from being autopathed
Changed
- Fix bug which causes new squares not to calculate value and price automatically
Added
- The SquareType 0x2E can now be selected in the Map Editor. This is needed for the ASM hacked main.dol
- The yield of each shop is now automatically calculated and displayed. The formula of yield is: yield = -0.15 * 0.2 ^ (0.005*value) + 0.2
- When choosing a shop model the default values are now loaded.
- Add additional sanity checks to prevent crashes.