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Deprecated

This tool is deprecated and has been superseded by FortuneAvenue-qt and CSMM-qt:

As such, this repository has been archived.

FortuneAvenue

Fortune Street editor. Continuation of the editor released at http://www.gamefaqs.com/boards/632973-fortune-street/61369903?page=7.

FortuneAvenue Screenshot

Changelog

The format is based on Keep a Changelog

Added

  • New Square Type: Event Square
    • Set the districtId property of that square type to any number between 1 and 128. Any player landing on that square will trigger that specific venture card.
  • More board verification checks
  • Shortcuts for Saving/Loading boards
  • CSMM is now integrated into Fortune Avenue. You can open it under Tools.
  • CSMM has more features
    • Possibility to change per map:
      • Available Venture Cards
      • Switch Maps and Switch Animation Rotation Origin Points
      • Map Icons
      • Map Names and Description (with multi language support for Boom Street)
      • Tour Configuration (Tour Opponents, etc.)
      • Background
      • Background Music
      • Target Amount
      • Theme (Mario or Dragon Quest)
      • Rules (Easy or Standard)
      • Galaxy Looping Mode Configuration (Radius, etc.)
    • Possibility to add new maps
    • Possibility to set the tutorial maps
    • Implements various ASM Hacks
      • Proper display of new map icons
      • Use of the boards game rule setting (easy/standard) instead of the menu game rule setting. This gives the possibilty to have standard rule maps in the easy mapSet and vice versa.
      • Injects asm hack for the Event Square to work
      • Injects new map icon for the tutorial map background

v8 - 2020-06-05

Added

  • More textures for square tiles
  • Possibility to edit unknown values of square tiles
  • Possibility to edit the lift type value for square tiles

Changed

  • Prevent door tiles from being autopathed

v7 - 2019-10-06

Changed

  • Fix bug which causes new squares not to calculate value and price automatically

v6 - 2019-07-18

Added

  • The SquareType 0x2E can now be selected in the Map Editor. This is needed for the ASM hacked main.dol
  • The yield of each shop is now automatically calculated and displayed. The formula of yield is: yield = -0.15 * 0.2 ^ (0.005*value) + 0.2
  • When choosing a shop model the default values are now loaded.
  • Add additional sanity checks to prevent crashes.

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Fortune Street editor

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