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cleanup, rewrite and add features #3

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@StanHash StanHash commented Dec 4, 2019

This includes #1 and #2

New features (not including things from #1):

  • The main layer can now also be identified by its name (if it's Main).
  • X, Y, Width and Height map change properties don't do anything anymore. Map change dimensions are now computed automatically from tile layout.
  • ID map change property now is optional. If not provided, will be assigned an unused id starting from 0 (useful for map changes that don't need known ids, such as villages, chests, doors...).

Internally, the entire thing has been rewritten to be more friendly to modifying the output format and/or adding/changing handled properties.

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