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updated some links
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Jenna1337 committed Mar 31, 2024
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2 changes: 1 addition & 1 deletion docs/content/content_conversion.md
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# Converted Content Specification

All content of the game is hidden behind multiple formats and a layer of compression (for more information, read [FEZ Content Formats](../game/content_formats)), which makes them very hard to access for modders. In order to work around this, [FEZRepacker](https://github.com/FEZModding/FEZRepacker) was created to allow an easy conversion between these proprietary formats and more user-friendly ones. Additionally, Repacker is included as part of [HAT mod loader](https://github.com/FEZModding/HAT), allowing the game to directly access the content without having to convert it back to its own format, giving us a seamless modding experience.
All content of the game is hidden behind multiple formats and a layer of compression (for more information, read [FEZ Content Formats](/wiki/game/content_formats)), which makes them very hard to access for modders. In order to work around this, [FEZRepacker](https://github.com/FEZModding/FEZRepacker) was created to allow an easy conversion between these proprietary formats and more user-friendly ones. Additionally, Repacker is included as part of [HAT mod loader](https://github.com/FEZModding/HAT), allowing the game to directly access the content without having to convert it back to its own format, giving us a seamless modding experience.

```note
This specification explains a general approach of content conversion and a structure of converted assets. To get more detailed information about the specific asset format, consult the specific format reference.
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4 changes: 2 additions & 2 deletions docs/content/formats/fezlvl.md
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### ActorType

[Enum](#enum) specifying a type of actor used by TrileGroup, Art Object or Background Plane. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours will be provided in the future.
[Enum](#enum) specifying a type of actor used by TrileGroup, Art Object or Background Plane. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours can be found on the [ActorType Enum reference page](/wiki/game/actortype).

### Volume

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[ScriptTrigger](#scripttrigger), [ScriptCondition](#scriptcondition) and [ScriptAction](#scriptaction) are using string-encoded operations. Their syntax may vary, but they will always start with entity identifier followed by a dot. Entity identifier is simply its class name. If an entity is not static (like Level or Camera), it's followed by a square brackets [] operator containing an ID of an object (like Volume or ArtObject).

A full list of entities and their exposed triggers, properties and actions is available [at the "Scripting Reference" page](../../game/scripting).
A full list of entities and their exposed triggers, properties and actions is available [at the "Scripting Reference" page](/wiki/game/scripting).

### ScriptTrigger

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2 changes: 1 addition & 1 deletion docs/content/formats/fezts.md
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### ActorType

[Enum](#enum) specifying a type of actor used by a Trile. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours will be provided in the future.
[Enum](#enum) specifying a type of actor used by a Trile. Depending on a type of actor, specified object can be treated differently. A list of all actor types along with their behaviours can be found on the [ActorType Enum reference page](/wiki/game/actortype).

### SurfaceType

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6 changes: 3 additions & 3 deletions docs/game/scripting.md
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## Type Descriptors

[Events](#Events) are ScriptTriggers<br />
[Properties](#Properties) are for ScriptConditions (operators not included)<br />
[Operations](#Operations) are ScriptActions
[Events](#events) are ScriptTriggers<br />
[Properties](#properties) are for ScriptConditions (operators not included)<br />
[Operations](#operations) are ScriptActions

### Events

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