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Buff the Fatboy pt. 1 (#6339)
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A small buff to the Fatboy to increase the viability of the shield and at the same time reduce the capabilities of stray air units to deal significant damage to the Fatboy.
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Garanas authored Jul 9, 2024
1 parent 205461d commit efc9c21
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Showing 2 changed files with 32 additions and 11 deletions.
21 changes: 21 additions & 0 deletions changelog/snippets/balance.6339.md
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- (#6339) Balance changes to the Fatboy

In general the Fatboy has been in an awkward position for a while now. With these changes we try to mitigate some of the perceived issues while preserving the identity of the Fatboy.

- The shield is improved to increase its survivability and durability on the battlefield.

- ShieldRechargeTime: 120 -> 75
- ShieldRegenRate: 100 -> 200

- The anti air guns are stronger and have more range to allow it to fend off stray air units.

- Range: 45 -> 55
- Damage: 20 -> 40

- The (collision) size is reduced by roughly 5% - 7% to make artillery less viable.

- UniformScale: 2.22 -> 2.15
- ShieldSize: 25 -> 24
- SizeX: 5.5 -> 5.2
- SizeY: 1.5 -> 1.4
- SizeZ: 8.0 -> 7.2
22 changes: 11 additions & 11 deletions units/UEL0401/UEL0401_unit.bp
Original file line number Diff line number Diff line change
Expand Up @@ -80,10 +80,10 @@ UnitBlueprint{
RegenAssistMult = 60,
ShieldEnergyDrainRechargeTime = 5,
ShieldMaxHealth = 20000,
ShieldRechargeTime = 120,
ShieldRegenRate = 100,
ShieldRechargeTime = 75,
ShieldRegenRate = 200,
ShieldRegenStartTime = 1,
ShieldSize = 25,
ShieldSize = 24,
ShieldSpillOverDamageMod = 0,
ShieldVerticalOffset = -7,
},
Expand Down Expand Up @@ -217,7 +217,7 @@ UnitBlueprint{
Treads = { ScrollTreads = true },
},
},
UniformScale = 0.22,
UniformScale = 0.215,
},
Economy = {
BuildCostEnergy = 350000,
Expand Down Expand Up @@ -312,9 +312,9 @@ UnitBlueprint{
SelectionSizeX = 4,
SelectionSizeZ = 5.25,
SelectionThickness = 0.34,
SizeX = 5.5,
SizeY = 1.5,
SizeZ = 8,
SizeX = 5.2,
SizeY = 1.4,
SizeZ = 7.5,
StrategicIconName = "icon_experimental_generic",
StrategicIconSortPriority = 45,
Transport = {
Expand Down Expand Up @@ -774,7 +774,7 @@ UnitBlueprint{
BallisticArc = "RULEUBA_None",
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
Damage = 40,
DamageType = "Normal",
DisplayName = "Linked Railgun",
EffectiveRadius = 42,
Expand All @@ -786,7 +786,7 @@ UnitBlueprint{
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = "RightAAGun",
MaxRadius = 45,
MaxRadius = 55,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
Expand Down Expand Up @@ -843,7 +843,7 @@ UnitBlueprint{
BallisticArc = "RULEUBA_None",
CannotAttackGround = true,
CollideFriendly = false,
Damage = 20,
Damage = 40,
DamageType = "Normal",
DisplayName = "Linked Railgun",
EffectiveRadius = 42,
Expand All @@ -855,7 +855,7 @@ UnitBlueprint{
FiringRandomness = 0.01,
FiringTolerance = 0.05,
Label = "LeftAAGun",
MaxRadius = 45,
MaxRadius = 55,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 90,
Expand Down

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