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Components
Ezelia edited this page Jan 9, 2014
·
1 revision
A component is an object that hold data. it is instanciated when attached to an entity.
class CSkin implements eee.IComponent {
static __label__ = 'skin'; //this is the group name
public visible: boolean = true;
constructor(
public src: string
) {}
}
function CSkin (src) {
this.src = src;
this.visible = true;
}
CSkin.__label__ = 'skin';
this is a special member used internally by EEE to identify instances of a given component. this property have to be unique.
this label is also used as the entity member name holding the object instance.
if you don't set __ label __
, EEE will affect a default name based on the object type name.
suppose we have the following player entity
var player = new eee.Entity();
player.add(new CSkin('path/to/img.png'));
at this point if we have set __ label __
value to "skin", the player object will look like.
player = {
skin : {
src : 'path/to/img.png',
visible : true
}
}
if __ label __
is not set , the player object will look like.
player = {
CSkin : {
src : 'path/to/img.png',
visible : true
}
}