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refactor: StoredComponent #328

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@louis1706 louis1706 changed the title StoredComponent refractor!: StoredComponent Dec 23, 2024
@louis1706 louis1706 changed the title refractor!: StoredComponent refractor: StoredComponent Dec 23, 2024
@louis1706 louis1706 changed the title refractor: StoredComponent refactor: StoredComponent Dec 26, 2024
@VALERA771
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Can we store only components and return game objects? Or components are similar for different objects?

@louis1706
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Can we store only components and return game objects? Or components are similar for different objects?

i don't know :3

@Misfiy
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Misfiy commented Dec 29, 2024

Can we store only components and return game objects? Or components are similar for different objects?

just realized, that yes a prefab can have the same component as another prefab (such as different types of something like Ragdoll etc etc, so im not actually sure on how to do this)

dont merge until we know how to deal with that ^^

@VALERA771
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Can we store only components and return game objects? Or components are similar for different objects?

just realized, that yes a prefab can have the same component as another prefab (such as different types of something like Ragdoll etc etc, so im not actually sure on how to do this)

dont merge until we know how to deal with that ^^

I checked NetworkClient's prefabs and they're stored as game objs. Idk if we can really store them as a components

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