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Upgraded lang and temp textures
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-Upgraded lang for researches

-Color changed the temporal textures so if I or anybody is testing, can difference the blocks
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EnderProyects committed Jun 8, 2023
1 parent 95b24a3 commit 3b39d1c
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Showing 7 changed files with 5 additions and 4 deletions.
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public class RenderTileFountainAlchemy extends TileEntitySpecialRenderer {

private List<EntityItem> entityList = null;
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/nidavellirForge.png");
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/FountainAlchemy.png");
private static final ModelFountainAlchemy model = new ModelFountainAlchemy();

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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public class RenderTileFountainConjuration extends TileEntitySpecialRenderer {

private List<EntityItem> entityList = null;
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/nidavellirForge.png");
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/FountainConjuration.png");
private static final ModelFountainConjuration model = new ModelFountainConjuration();

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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public class RenderTileFountainMana extends TileEntitySpecialRenderer {

private List<EntityItem> entityList = null;
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/nidavellirForge.png");
private static final ResourceLocation texture = new ResourceLocation("ab:textures/model/FountainMana.png");
private static final ModelFountainMana model = new ModelFountainMana();

public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) {
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3 changes: 2 additions & 1 deletion src/main/resources/assets/ab/lang/en_US.lang
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Expand Up @@ -150,7 +150,8 @@ ManaChargerPages=The mana charger is a device that allows you to charge up to 4
NebulaPages=A nebula fragment is a material filled with part of the power of space. It allows you to create instruments and weapons that are unearthly in power.
FountainManaPages=You know, you always felt throwing things directly into the pool felt sort of... primitive?<BR><BR>You always felt like surely there had to be a better way to automate these resources, despite the reassurances of the elder druids.<BR><BR>You remembered your studies into thaumaturgy, those mechanic crucibles of essentia and fire, the knowledge of the thaumaturgists, and attempted to apply those brutal mechanisms to your mana pool... to no avail...
FountainManaPages2=But within your failures, you realized something, some miniscule cosmic truth to the matter: of course it wouldn't work. They're missing that intrinsic core component to the ways of the wild.<BR><BR>They have no connections to the natural magicks! Their forges sow no seeds in the ground! Their crucibles fail to nurture the very earth in which they walk! In their hubris they forgot to just take a moment, relax, calm down, and embrace those very magicks that bear them life!<BR><BR>You can't force that! You have to carefully coax it out! Nurture it! Tend to it's delicate seedlings and gently watch it blossom!

FountainAlchemyPages=The catalysts whisper to you, alchemy needs easier refinement, and you may have stumbled upon the perfect solution.
FountainConjurationPages=And if we take all this to an extreme and try to duplicate? We no longer have to waste our precious mana on infinite powders...

//ACHIEVEMENT

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