Note
If you find the repository useful don't forget to star I guess.
- 200 Currently Listed
- Removed 28 FastFlags
Slide on Terrain/Meshes
Self Explanatory 10
Self Explanatory 11
break everything
✨ - sOmethin rare hArd to get > like a holy treAsure its dat one thIng you gotta hAve could be a shoe a cAr or a piece of arT + everybody wAnts it but only a fEw get it = it’s dat uLtimate find ya feel me?
- Open the Bloxstrap Menu.
- Navigate to
Fast Flags
>>Fast Flags Editor
>>Add New
>>Import Json
.** - Paste in the JSON.
- Save and your good to go!
- Navigate to your Roblox Installation directory. Typically found at
%localappdata%\Roblox\Versions\
orC:\Program Files (x86)\Roblox\Versions
. - Identify the folder
version-xxxxxxxxxxxxxxxx
containingYou can do this for Roblox Studio too.RobloxPlayerBeta.exe
- Create a new folder named
ClientSettings
. Inside this folder, add a fileClientAppSettings.json
. - Paste the JSON into
ClientAppSettings.json
. (You can utilize ChatGPT to format multiple JSONs for clarity if needed) - Save and you're good to go!
[!CAUTION] Roblox is implementing anti-tamper measures on mobile. Proceed at your own risk.
- Download a Roblox APK file from a trusted source.
- Open MT Manager and navigate to the Roblox APK file.
- Tap on the APK and select View.
/assets
>>main.1.com.roblox.client.obb
and click on it then Archive Viewer. - Create a new folder named
ClientSettings
. - Place your
ClientAppSettings.json
file inside theClientSettings
folder. (You can use ChatGPT to help format JSON files for clarity if needed) - Tap on the back button (
..
) to exit the archive. It will prompt you to update the filemain.1.com.roblox.client.obb
—click OK. - Long-press the Roblox APK file, choose Sign File, and click OK with default settings.
- Install the modified APK.
This process must be repeated whenever a new Roblox build is released, as the modifications will not carry over to new updates.
- Add
_PlaceFilter
after the Fast Flag name. - Add a semicolon after the Value (
;
). Examples:True;
,1;
.** - Include a Place ID after the semicolon. Examples:
True;4483381587
,1;4483381587
. - Your configuration is complete!**
- Rendering
- Lightning Technologies
- Graphical
- Quality of Life
- UI
- UI X
- Audio
- Physics
- Abusive Visuals
- Abusive Game Presets
- lol
- Debug
- Links
Heavy reminiscin'
Heavy on the missing you
Wish it was different than what it was
[!IMPORTANT] MacOS Only
{
"FFlagDebugGraphicsPreferMetal": "True"
}
[!CAUTION] Visual Bugs & Crashes
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferVulkan": "True"
}
{
"FFlagDebugGraphicsDisableDirect3D11": "True",
"FFlagDebugGraphicsPreferOpenGL": "True"
}
{
"FFlagDebugGraphicsPreferD3D11FL10": "True"
}
{
"FFlagDebugGraphicsPreferD3D11": "True"
}
{
"DFFlagDebugRenderForceTechnologyVoxel": "True"
}
{
"FFlagDebugForceFutureIsBrightPhase2": "True"
}
{
"FFlagDebugForceFutureIsBrightPhase3": "True"
}
{
"FFlagRenderUnifiedLighting6": "True",
"FFlagUnifiedLightingBetaFeature": "True"
}
{
"FIntGrassMovementReducedMotionFactor": "999"
}
{
"FIntGrassMovementReducedMotionFactor": "0"
}
{
"FFlagRenderNoLowFrmBloom": "False"
}
{
"DFFlagUseVisBugChecks": "True",
"FFlagEnableVisBugChecks27": "True",
"FFlagVisBugChecksThreadYield": "True",
"FIntEnableVisBugChecksHundredthPercent27": "100"
}
{
"FFlagDebugDeterministicParticles" : "True"
}
{
"FFlagRenderFixFog": "True"
}
{
"FFlagDebugCheckRenderThreading": "True",
"FFlagRenderDebugCheckThreading2": "True"
}
{
"FIntRuntimeMaxNumOfThreads": "2400"
}
{
"FIntTaskSchedulerThreadMin": "3"
}
{
"FFlagDebugRenderingSetDeterministic": "True"
}
{
"FIntRomarkStartWithGraphicQualityLevel": "1"
}
{
"FIntRenderShadowIntensity": "0"
}
{
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647"
}
{
"DFFlagDisableDPIScale": "True"
}
[!TIP] 1-6 Are low graphics, Above 6 are high graphics. Like the 1-21 graphics slider
{
"DFIntDebugFRMQualityLevelOverride": "1"
}
Low
1 = 3
2 = 2
3 = 6
High
4 = 7
5 = 11
6 = 14
7 = 15
8 = 17
9 = 18
10 = 21
{
"FFlagCommitToGraphicsQualityFix": "True",
"FFlagFixGraphicsQuality": "True"
}
[!TIP] View FRM Levels
{
"DFIntDebugRestrictGCDistance": "1"
}
{
"FIntRenderLocalLightUpdatesMax": "8",
"FIntRenderLocalLightUpdatesMin": "6"
}
{
"FIntRenderLocalLightFadeInMs": "0"
}
[!TIP] Everything goes black on below <3
[!NOTE] DFIntDebugFRMQualityLevelOverride is there to set your graphics to 3 bars
[!TIP] You can change it to anything above 3
{
"DFIntRenderClampRoughnessMax": "-640000000",
"DFIntDebugFRMQualityLevelOverride": "6"
}
{
"FFlagDisablePostFx": "True"
}
{
"DFFlagDebugPauseVoxelizer": "True"
}
[!IMPORTANT] Only applies to games with the default skybox
{
"FFlagDebugSkyGray": "True"
}
{
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0"
}
{
"FFlagNewLightAttenuation": "True"
}
[!TIP] Combine with Lighting Attenuation for better vision
{
"FFlagFastGPULightCulling3": "True"
}
{
"FFlagDebugForceFSMCPULightCulling": "True"
}
[!TIP] 0 makes white screen 1-3 makes other players have laggy movement, 4 is stable has better performance than 10 and less input lag
{
"DFIntMaxFrameBufferSize": "4"
}
[!TIP] 4 for less quality 16, 32, 64 for higher quality
{
"FIntTerrainArraySliceSize": "4"
}
[!TIP] Set any value from 0-3
{
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntTextureQualityOverride": "3"
}
{
"DFIntPerformanceControlTextureQualityBestUtility": "-1"
}
{
"DFIntTextureCompositorActiveJobs": "0"
}
[!TIP] 1-4 Blurry, 5-7 low quality also removes studs, 8 Removes almost everything
{
"FIntDebugTextureManagerSkipMips": "-1"
}
{
"FIntFRMMinGrassDistance": "0",
"FIntFRMMaxGrassDistance": "0",
"FIntRenderGrassDetailStrands": "0",
}
[!IMPORTANT] Values: 0, 1, 2, 4, 8
[!CAUTION] Values over 4> will cause viewport bugs
{
"FIntDebugForceMSAASamples": "4"
}
[!IMPORTANT] Future & ShadowMap only
{
"FIntRenderShadowmapBias": "75"
}
[!TIP] 0 removes most player animations, 1-5 removes the walk animation after jumping
{
"DFIntMaxActiveAnimationTracks": "0"
}
[!NOTE] Setting this to
True
will not do anything
[!TIP] Use PlaceFilter for specific games, Use a new Bloxstrap build from GitHub Actions in Bloxstrap Repository to be able to use PlaceFilter
{
"DFFlagVoiceChat4": "False"
}
{
"FFlagFixSensitivityTextPrecision": "False"
}
[!NOTE]
"Roblox automatically translates supported languages in chat."
{
"FFlagChatTranslationEnableSystemMessage": false
}
[!IMPORTANT] English cannot be removed.
{
"FStringChatTranslationEnabledLocales": "es_es,fr_fr,pt_br,de_de,it_it,ja_jp,ko_kr,id_id,tr_tr,zh_cn,zh_tw,th_th,pl_pl,vi_vn,ru_ru,"
}
{
"FIntGameGridFlexFeedItemTileNumPerFeed": "0"
}
{
"FFlagEnableCapturesHotkeyExperiment_v4": "False"
}
{
"FFlagUserHideCharacterParticlesInFirstPerson": "True"
}
{
"FFlagGameBasicSettingsFramerateCap5": "True",
"DFIntTaskSchedulerTargetFps": "0"
}
{
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFIntTaskSchedulerTargetFps": "9999"
}
{
"FFlagUserShowGuiHideToggles": "True",
"GuiHidingApiSupport2": "True"
}
[!IMPORTANT] Replace "ID" with any group ID that you are in.
Key combination | Action |
---|---|
Ctrl + Shift + B | Toggles GUIs in 3D space (BillboardGuis, SurfaceGuis, etc) |
Ctrl + Shift + C | Toggles game-defined ScreenGuis |
Ctrl + Shift + G | Toggles Roblox CoreGuis |
Ctrl + Shift + N | Toggles player names, and other BillboardGuis that show up above a player |
{
"DFIntCanHideGuiGroupId": "ID"
}
{
"FStringAXCategories": "ClassicShirts.ClassicTShirts.ClassicPants"
}
{
"FIntFullscreenTitleBarTriggerDelayMillis": "3600000"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "300"
}
{
"FFlagAdServiceEnabled": "False"
}
{
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugDisableTelemetryEventIngest": "True",
"FFlagDebugDisableTelemetryPoint": "True",
"FFlagDebugDisableTelemetryV2Counter": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"FFlagDebugDisableTelemetryV2Stat": "True"
}
[!IMPORTANT] Click the Beta badge or the 13+ badge to open the webview browser.
{
"FFlagTopBarUseNewBadge": "True",
"FStringTopBarBadgeLearnMoreLink": "https://google.com/",
"FStringVoiceBetaBadgeLearnMoreLink": "https://google.com/"
}
[!TIP] Identify the Current MTU
- Windows: Open Command Prompt and type
netsh interface ipv4 show subinterfaces
.- Linux: Use
ifconfig
orip link show
to find the current MTU of your network interface.
[!TIP] Determine the Optimal MTU
- Ping Test: Use the
ping
command with the-f
flag (to avoid fragmentation) and the-l
(or-s
on Linux) flag to set the packet size.- Example for Windows:
ping roblox.com -f -l 1472- Example for Linux:
ping -s 1472 -M do roblox.com
- Start with a packet size of 1472 bytes, then reduce by 10-12 bytes if needed until you find the largest size that doesn't fragment. Add 28 bytes to this number to get the optimal MTU.
{
"DFIntConnectionMTUSize": "MTU_HERE"
}
[!NOTE] You will still be kicked but the message wont show.
{
"DFFlagDebugDisableTimeoutDisconnect": "True"
}
[!TIP] 1 second = 1000
{
"DFIntDefaultTimeoutTimeMs": "10000"
}
[!CAUTION] This can cause some bugs
{
"FFlagEnableQuickGameLaunch": "True"
}
[!NOTE] Increasing the maximum limit of preloaded assets from 100 to infinite allows games you've already played to load much faster by instantly accessing previously loaded assets.
[!IMPORTANT] For this to be effective, the game must have been fully loaded at least once, preferably with the entire map cached.
[!TIP] If a game has a "Skip Loading" button, it's recommended to use it. These games typically include a countdown timer that, after reaching zero, merely confirms that all assets are loaded.
{
"DFIntNumAssetsMaxToPreload": "9999999",
"DFIntAssetPreloading": "9999999"
}
{
"DFFlagOrder66": "True"
}
{
"FFlagDebugForceChatDisabled": "True"
}
{
"DFIntAnimationLodFacsDistanceMin": "0",
"DFIntAnimationLodFacsDistanceMax": "0",
"DFIntAnimationLodFacsVisibilityDenominator": "0"
}
{
"FFlagDebugDefaultChannelStartMuted": "False"
}
[!NOTE] Removes the Experience Language option in settings
{
"FIntV1MenuLanguageSelectionFeaturePerMillageRollout": "0"
}
[!IMPORTANT] Only applies to games that has not changed the default zoom limit
{
"FIntCameraMaxZoomDistance": "9999"
}
[!TIP] Alt + Delete
{
"FFlagHandleAltEnterFullscreenManually": "False"
}
{
"FStringExperienceGuidelinesExplainedPageUrl": "https://playboicarti.com"
}
[!NOTE] Chrome UI only
{
"FFlagEnableHamburgerIcon": "True"
}
{
"FFlagWebViewProtocol": "False"
}
{
"FFlagUpdateHealthBar": "True"
}
{
"FFlagLuaAppsEnableParentalControlsTab": "False"
}
{
"FFlagAXSearchLandingPageIXPEnabled4": "False"
}
{
"FFlagAXDefaultAvatarToShopEnabled3": "False"
}
{
"FStringNewChatTabExperimentLayerValue": "2024MUSIC"
}
{
"FFlagEnableNewChatTabExperiment5": "False"
}
{
"FFlagToastNotificationsProtocolEnabled2": "False"
}
{
"FFlagGameDetailsDecoupledCommunication": "False"
}
{
"FFlagFixReducedMotionStuckIGM2": "False"
}
{
"FFlagLuaAppChartsPageRenameIXP": "False"
}
{
"FFlagEnableNavBarLabels3": "False"
}
{
"FFlagSettingsHubIndependentBackgroundVisibility": "True",
"FFlagFixReportButtonCutOff": "False"
}
{
"FIntNewInGameMenuPercentRollout3": "1000"
}
{
"FFlagReconnectDisabled": "True",
"FStringReconnectDisabledReason": "You're stupid and I hate you"
}
{
"FFlagDebugDisplayFPS": "True"
}
[!NOTE] Clientsided only
{
"FStringWhitelistVerifiedUserId": "UserID"
}
[!NOTE] Clientsided only
{
"FFlagOverridePlayerVerifiedBadge": "True"
}
{
"FFlagDebugDisplayUnthemedInstances": "True"
}
{
"FFlagEnableNewInviteMenuIXP2": "False"
}
{
"FFlagErrorPromptResizesHeight": "False"
}
{
"FIntRobloxGuiBlurIntensity": "0"
}
{
"FFlagChatTranslationSettingEnabled3": "False"
}
{
"FFlagNewCameraControls": "True"
}
{
"DFIntMicroProfilerDpiScaleOverride": "100"
}
{
"FIntFontSizePadding": "1"
}
{
"FIntScrollWheelDeltaAmount": "140"
}
{
"FIntMaxKickMessageLength": "1"
}
{
"FFlagLuaAppUseUIBloxColorPalettes1": "True",
"FFlagUIBloxUseNewThemeColorPalettes": "True"
}
{
"FFlagLuaAppEnableFoundationColors3": "True"
}
{
"FStringInGameMenuModernizationStickyBarForcedUserIds": "UserID"
}
{
"FFlagLuaAppDevSubsEnabled": "True"
}
{
"FFlagDebugTextBoxServiceShowOverlay": "True"
}
{
"DFIntTextBoxServiceHistorySize": "1"
}
{
"FFlagDebugAdornsDisabled": "True"
}
{
"FFlagDebugDontRenderUI": "True"
}
{
"FFlagDebugDontRenderScreenGui": "True"
}
{
"FFlagEnableCommandAutocomplete": "False"
}
{
"FStringNewInGameMenuForceds": "UserID",
"FFlagEnableInGameMenuChrome": "True"
}
{
"FFlagDisplayCollectiblesIcon": "False"
}
{
"FFlagEnableBubbleChatFromChatService": "False"
}
{
"FFlagSelfieViewEnabled": "True"
}
{
"FFlagAvatarChatServiceEnabled3": "False"
}
{
"FFlagVoiceBetaBadge": "False",
"FFlagTopBarUseNewBadge": "False",
"FFlagBetaBadgeLearnMoreLinkFormview": "False",
"FFlagControlBetaBadgeWithGuac": "False",
"FStringVoiceBetaBadgeLearnMoreLink": "null"
}
{
"FIntVRTouchControllerTransparency": "0"
}
{
"FFlagViewCollisionFadeToBlackInVR": "False"
}
{
"DFIntVideoMaxNumberOfVideosPlaying": "0"
}
{
"FFlagDSAIllegalContentReporting2": "False"
}
[!IMPORTANT] Only works on web view windows like profiles, Ctrl + Shift + I
{
"FFlagDebugEnableNewWebView2DevTool": "True"
}
{
"FFlagPlatformEventEnabled2": "True",
"FStringPlatformEventUrl": "AnyLinkHere"
}
{
"FFlagAXAccessoryAdjustment": "True",
"FFlagAXAccessoryAdjustmentIXPEnabled": "True",
"FFlagAXAccessoryAdjustmentIXPEnabledForAll": "True",
"FFlagAXAvatarFetchResultCamelCase": "True",
"FFlagAccessoryAdjustmentEnabled3": "True",
"FFlagAccessoryAdjustmentEnabled4": "True"
}
{
"FFlagEnableChromeFTUX": "True"
}
{
"FFlagAddHapticsToggle": "False"
}
{
"FFlagEnableBetterHapticsResultHandling": "True"
}
{
"FFlagEnableHamburgerIcon": "False",
"FFlagEnableUnibarV4IA": "False",
"FFlagEnableAlwaysOpenUnibar2": "False",
"FFlagUseNewUnibarIcon": "False",
"FFlagUseSelfieViewFlatIcon": "False",
"FFlagUnibarRespawn": "False",
"FFlagEnableChromePinIntegrations2": "False"
}
{
"FFlagEnableUnibarMaxDefaultOpen": "True",
"FFlagUpdateHealthBar": "False",
"FFlagUseNewPinIcon": "False"
}
{
"FFlagEnableReportAbuseMenuRoactABTest2": "True",
"FFlagEnableInGameMenuChromeABTest2": "True",
"FFlagEnableInGameMenuChromeABTest3": "True"
}
{
"FFlagEnableInGameMenuChromeABTest2": "False",
"FFlagEnableReportAbuseMenuRoactABTest2": "False",
"FFlagEnableInGameMenuChromeABTest3": "False"
}
{
"FFlagDisablePlayerListDisplayCloseBtn": "True"
}
{
"FFlagEnableChromePinnedChat": "True"
}
[!IMPORTANT] Studio Only
[!NOTE] I tried
Ragdoll
to see if anything would happen lol this is how i found this (found this long time ago)
{
"DFStringDefaultAvatarDeathType": "Ragdoll"
}
[!NOTE] Default: [Min 7 Max 80]
{
"DFIntVoiceChatRollOffMinDistance": "7",
"DFIntVoiceChatRollOffMaxDistance": "80"
}
[!NOTE] <2017 Audio
{
"FFlagSoundsUsePhysicalVelocity": "True"
}
{
"FFlagDebugEnableDirectAudioOcclusion2": "True"
}
{
"DFIntMaxLoadableAudioChannelCount": "1"
}
[!NOTE] Default: 1000
{
"DFIntVoiceChatVolumeThousandths": "100000"
}
{
"FFlagDebugRomarkMockingAudioDevices": "True"
}
[!NOTE] Support me for finding some of these FastFlags (With credits on @burgerboxer) by buying https://www.roblox.com/game-pass/895489152/ or boosting our server!
{
"DFIntSimBlockLargeLocalToolWeldManipulationsThreshold": "-1"
}
{
"FFlagRemapAnimationR6ToR15Rig": "True"
}
{
"DFFlagAnimatorPostProcessIK": "True"
}
{
"DFIntHipHeightClamp": "-48"
}
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
{
"FFlagSimAdaptiveTimesteppingDefault2": "True",
"DFIntSimAdaptiveHumanoidPDControllerSubstepMultiplier": "-999999",
"DFFlagSimHumanoidTimestepModelUpdate": "True"
}
[!NOTE] Stops the game from trying to replicate your animations in the server. You dont have animations in the server but you do for your client
{
"DFIntReplicatorAnimationTrackLimitPerAnimator": "-1"
}
{
"FFlagProcessAnimationLooped": "False"
}
[!TIP] - = up, + = down
{
"DFIntSolidFloorPercentForceApplication": "-1000",
"DFIntNonSolidFloorPercentForceApplication": "-5000"
}
[!NOTE] Raycasting is the use of intersection tests to solve problems in Roblox. The most common use of raycasting is to determine the first object intersected by a ray. This is done by casting a virtual ray from a certain point in a direction and determining the first surface it intersected with.
[!TIP] Break legs collision from 2 to -inf, kinda break camera on values over 3 noclip cam on 3
{
"DFIntRaycastMaxDistance": "3"
}
{
"DFIntNewRunningBaseGravityReductionFactorHundredth": "1500"
}
[!NOTE] A.k.a does not let you load games
{
"DFIntDataSenderRate": "-1"
}
{
"DFIntTouchSenderMaxBandwidthBps": "-1"
}
{
"DFIntS2PhysicsSenderRate": "1"
}
[!NOTE] Stops the physics on your character froms sending to the server so your character doesn't move for the server. You can move on your client.
{
"DFIntS2PhysicsSenderRate": "-30"
}
[!NOTE] Locks your character's position on the server to (0, 0, 0), having the side effect of turning you invisible. This only affects the server and other clients, not you. server-sided things that rely on your position, like clicking to get tools, will not function. In some games these can be abusable. Here is a list of them: Link
{
"DFIntGameNetPVHeaderTranslationZeroCutoffExponent": "10"
}
{
"FIntParallelDynamicPartsFastClusterBatchSize": "-1"
}
{
"DFIntMaxMissedWorldStepsRemembered": "1"
}
{
"DFIntMaxMissedWorldStepsRemembered": "1000"
}
[!TIP] Adjust the value so you don't fall through the ground
{
"DFIntAssemblyExtentsExpansionStudHundredth": "-50"
}
[!TIP] Adjust the value so you don't fall through the ground
{
"DFIntSimBroadPhasePairCountMax": "50"
}
[!NOTE] Very controllable bounce, only works with negative values
[!TIP] 0 allows you to hover
{
"DFIntMaxAltitudePDStickHipHeightPercent": "-200"
}
{
"DFIntUnstickForceAttackInTenths": "-4"
}
[!NOTE] better network ownership of parts
[!CAUTION] This might get you banned in some games with anticheats (Limbobbia)
{
"DFIntMinClientSimulationRadius": "2147000000",
"DFIntMinimalSimRadiusBuffer": "2147000000",
"DFIntMaxClientSimulationRadius": "2147000000"
}
{
"DFIntSmoothTerrainPhysicsRayAabbSlop": "-9999"
}
{
"FFlagFastGPULightCulling3": "True",
"FIntRenderShadowIntensity": "0",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "2147483647",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "2147483647",
"FFlagNewLightAttenuation": "True",
"FIntRenderShadowmapBias": "-1",
"DFFlagDebugPauseVoxelizer": "True"
}
{
"FFlagDebugAvatarChatVisualization": "True",
"FFlagEnableInGameMenuChromeABTest2": "False"
}
[!NOTE] Draws an outline around every part and every humanoid
{
"DFFlagDebugDrawBroadPhaseAABBs": "True"
}
[!NOTE] Draws an outline around every body part
{
"DFFlagDebugDrawBvhNodes": "True"
}
{
"FIntCameraFarZPlane": "1"
}
Adds an UI in game, which highlights any part player touches (like ground, Meshes etc.). It's a non-functioning UI too. Also adds a blue circle to your humanoid.
{
"FFlagDebugHumanoidRendering": "True"
}
{
"DFIntCullFactorPixelThresholdMainViewHighQuality": "10000",
"DFIntCullFactorPixelThresholdMainViewLowQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapHighQuality": "10000",
"DFIntCullFactorPixelThresholdShadowMapLowQuality": "10000"
}
{
"DFIntHttpRbxApiClientPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiJobFrequencyInSeconds": "60",
"DFIntHttpRbxApiMaxBudgetMultiplier": "2",
"DFIntHttpRbxApiMaxRetryBudgetPerMinute": "60",
"DFIntHttpRbxApiMaxRetryCount": "3",
"DFIntHttpRbxApiMaxRetryQueueSize": "1000",
"DFIntHttpRbxApiMaxSyncRetries": "3",
"DFIntHttpRbxApiPerMinuteRequestLimit": "60",
"DFIntHttpRbxApiSameUrlRequestLimit": "30",
"DFIntHttpRbxApiServiceDecaySeconds": "300",
"DFIntHttpRbxApiMaxThrottledQueue": "500"
}
{
"FStringTencentAuthPath": "null"
}
{
"FIntPhysicsGridHierarchyLowestLevelInitBinCount": "199999999",
"FIntPhysicsGridHierarchyLowestLevelInitBinCountWorldModel": "100000000",
"FIntPhysicsSolverCollisionPoolBucketSize": "2147483647",
"FIntPhysicsSolverCollisionPoolBucketSizeWorldModel": "2147483647"
}
{
"DFIntTimestepArbiterThresholdCFLThou": "0"
}
{
"DFFlagVideoCaptureServiceEnabled": "False"
}
{
"DFIntDataSenderMaxBandwidthBps": "150"
}
{
"FStringDebugShowFlagState": "FLAG_HERE"
}
{
"FStringDebugShowFlagState": "DFIntTaskSchedulerTargetFps, ChannelName"
}
{
"FFlagDebugLightGridShowChunks": "True"
}
{
"DFFlagDebugEnableStreamingSolverVisualization": "True"
}
{
"DFIntRemoteEventSingleInvocationSizeLimit": "1"
}
{
"FFlagDebugEnableErrorStringTesting": "True"
}
{
"FStringDebugLuaLogLevel": "debug",
"FStringDebugLuaLogPattern": "ExpChat/mountClientApp"
}
{
"FFlagDebugEnableOctreeValidation": "True"
}
{
"DFFlagDebugPrintDataPingBreakDown": "True"
}
{
"DFFlagDebugAudioLogging": "True"
}
{
"DFFlagDebugAudioLogging2": "True"
}
{
"FFlagTrackerLodControllerDebugUI": "True"
}
[!NOTE] Disable Drag Detectors
{
"FFlagDragDetectors1": "False"
}
[!NOTE] Disable CTM Climbing
{
"FFlagUserClickToMoveSupportAgentCanClimb2": "False"
}
[!NOTE] Disable Feedback Button in ESC
{
"FFlagDisableFeedbackSoothsayerCheck": "False"
}
{
"FFlagRenamePassesAndGearToSubscriptionsAndPasses": "False"
}
{
"DFFlagDebugSimulateHangAtStartup": "True"
}
{
"DFFlagDebugSimulateHangAtShutdown": "True"
}
[!NOTE] LDL Program Stats
{
"DFFlagDebugSimLDLProgramPrintBuildStats": "True",
"DFFlagDebugSimLDLProgramPrintExecStats": "True"
}
{
"FFlagDebugCountSimBodyAllocations": "True"
}
{
"FFlagDisablePostFx": "True",
"FIntDebugTextureManagerSkipMips": "-1",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntDebugFRMQualityLevelOverride": "1",
"DFFlagDebugPauseVoxelizer": "True",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"FFlagGlobalWindRendering": "False",
"FIntRenderShadowIntensity": "0",
"FIntRenderShadowmapBias": "1",
"FIntDebugForceMSAASamples": "-1",
"FIntFRMMinGrassDistance": "0",
"DFIntTextureQualityOverride": "1"
}
Make Your Own Custom Roblox Textures [Github Repo Link]
Bloxstrap [Github Repo Link]
NVIDIA Shaders Guide [Github Repo Link]
EnableAnselForRoblox [Github Repo Link]
Bloxshade [Github Repo Link]
rbxperf [Github Repo Link]
Bindable Lag Switch [Github Repo Link]
MEGA FLAG LIST [Bloxstrap Server]
rbxservers.xyz [Website]
The people who found these fastflags
Label | Type | Description |
---|---|---|
Flag | bool | A boolean variable that can be either true or false. |
Int | int | An integer variable used to store whole numbers. |
String | string | A variable used to store a sequence of characters. |
Prefix | Label | Description |
---|---|---|
F | Fast | A regular fastvariable that is initialized once and does not change until a new session begins. |
DF | Dynamic Fast | A fastvariable that can change at run-time, and automatically updates every 5 minutes. |