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Bad Golf: Community Edition, 2014-03-02 Test Build

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@Cheeseness Cheeseness released this 02 Mar 14:27
· 189 commits to master since this release

Description
This build features @osse101's online player labels, @lightsoda's UI skinning, @invadererik's volume control functionality, @osse101's online multiplayer lobby status indicators and connected player list, @bobsayshilol's online multiplayer chat scrolling fixes, @bobsayshilol's online multiplayer camera fixes, @lightsoda's loading screen image functionality and much more!

Instructions
Use WASD, arrow keys, or analogue stick on a controller to steer. Click and drag with the mouse to rotate the camera whilst driving.

The online multiplayer server list now shows servers as being in "Lobby" or "Game started" states. Players can only join games in the "Lobby" state. Once the host has clicked "Start", no further players will be able to join.

Online multiplayer players can select cart and character face during the "Lobby" phase.

In online multiplayer mode, press T to chat, and G to make the player model appear next to the ball.

In offline multiplayer mode, click on one of the player slots to activate. Click the middle left and right arrows to change colour. After clicking Start, the placeholder HUD element will show "True" when you are close enough to hit the ball. Press E to enter golf swing mode and use the mouse to aim and click to launch the ball, which will return you to your cart.

Known Issues
Please note that this is still a very early build - we are still bringing together disparate mechanics which will receive a lot of polish as time goes on!

  • The ball in online multiplayer mode is difficult to move
  • The ball in local multiplayer will often fall through the bottom of the map
  • Ball physics are not final
  • Cart handling is not final
  • Golf mode doesn't allow players to swing at the ball in online multiplayer
  • Key commands still function during multiplayer text chat on Linux
  • Debug console logs errors when clients connect and disconnect
  • Ball indicators are visible in online multiplayer after pressing G
  • Local multiplayer games will sometimes not show the right number of players if keyboard control is reassigned to a different player
  • Menu music continues to play during online multiplayer games rather than switching to in-game music