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v0.3.1-alpha

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@DeRemerJD DeRemerJD released this 01 Feb 06:41
· 3 commits to main since this release
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Rig.Sys v 0.3.1-alpha Release Notes

ALPHA

Rig.Sys is a modular code based rig system; designed to generate complex character and prop rigs for real-time and traditional 3d Animation. Built around a positional proxy based concept and a modular work flow, this will allow for rigs to be developed at scale and rebuilt with minor or major adjustments. Rig.Sys is designed around an understanding of using its python character files to create complex animation rigs first and foremost; with the ability to quickly publish new and updated modules for any development needs.

Rig.Sys will release a detailed breakdown of its features, releases, and tutorials as it approaches BETA and its full 1.0 release.

Features
Rig.Sys API :
Access the Rig.Sys API and all features included for modular character / rig construction.

Rig Modules :
Current Modules: *Not production ready
FKRail:
A FK, Reverse FK, IK Spline module that could be used to generate spines or other linear directional rig systems.

Limb:
A 3 point limb that generates a bendy limb system across n skinning joints and gradient blending between the up, mid and low pivots.

QuadLeg:
A quadruped leg that can be used with a straight / linear or curved calf.

Hand:
A hand module that creates n fingers with x pivots down their chain; generates a world rotation control that organically twists, curls and spreads the controls for easy animation.

FKSegment:
A simple FK module across n segments

Character Build and Character Saving :
Use a python character file to read/write character data and load proxy, motion, utility, deformer, and export modules.