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(Draft) Add TES3MP #950
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(Draft) Add TES3MP #950
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Ports, installation of libluajit 5.1.2, and installation of server files with executable designation
Don't know if this is causing problems. Idk what I'm doing
maybe this will work??
Add files via upload
from manifest file
Deleting to align with CubeCoders main branch
All necessary settings to download and launch the server files. Already tested in main branch before migrating here. Still needs config file detection and server settings. Server port isn't listening for some reason, so the server shouldn't be visible in the server browser of TES3MP. Will test if client can connect now.
Will see if .cfg file can be edited properly with metaconfig. Not sure what to do otherwise. Maybe .ini could work?
Not sure if this is right, but mapping cfg as an ini. I'll see how it ends up generating in the test server.
Got it flipped. Put in default values for settings to reference
Not sure what the relationship is. Maybe using the same name will link the values to the server settings
Use $MaxUsers in the FieldName for the setting
You need to configure the regex for ChildProcessName. Look at |
Was overwriting the custom script settings
Ideally, this would be linked to the server limit setting. I'll need to reference something with this functionality, like VRising, to figure out how to do that
Utilizing $MaxUsers to link server setting to App.MaxUsers
Basing settings off Skyrim. I'll test out these settings to see their effects
Using RegexMatch to tell if it's defined correctly
Taken from VRising template
Regex101 is dope
It was, in fact, necessary
Need to test that this works with both new and existing characters and that pid values stay consistent if users are deleted. If they're not, perhaps 'sessionid' isn't necessary?
Ported from Skyrim Together. Serves no purpose here
To align with AMP generic template guide
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First time creating a configuration. I referenced the Skyrim Together Reborn configs as the two multiplayer mods share a lot of server configuration settings.
TES3MP is a multiplayer fork of OpenMW, which is itself an open-source version of The Elder Scrolls III: Morrowind.
I've confirmed the current configuration creates a working server on my own Debian server with Wine. There are still a few issues I'm checking out: