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LdrLibraryEx

A small x64 library to load dll's into memory.

Features

  • low dependencies & function use (only ntdll.dll used)
  • position independent code
  • lightweight and minimal
  • easy to use
  • load modules from memory
  • load modules from disk
  • api sets support
  • bypass image load callbacks (using private memory)
  • support for images with delayed import, tls, seh, etc.

Documentation

Library Flags

Flags can be combined

LIBRARYEX_NONE: Map module from disk into memory and execute entrypoint.

LIBRARYEX_BYPASS_LOAD_CALLBACK: Map module from disk into private memory (unbacked) which bypasses image load callbacks (PsSetLoadImageNotifyRoutine)

LIBRARYEX_NO_ENTRY: Do not execute the entrypoint of the module.

LIBRARYEX_BUFFER: Map the module from memory instead from disk.

Function: LdrLibrary

Easy to use function to load a library into memory. The first param, based on what flags has been specified, can be either a wide string module name to load or memory address where the PE is located at.

/*!
 * @brief
 *  load library into memory
 *
 * @param Buffer
 *  buffer context to load library
 *  either a wide string or a buffer pointer 
 *  the to PE file to map (LIBRARYEX_BUFFER)
 *
 * @param Library
 *  loaded library pointer
 *
 * @param Flags
 *  flags
 *
 * @return
 *  status of function
 */
NTSTATUS LdrLibrary(
    _In_  PVOID  Buffer,
    _Out_ PVOID* Library,
    _In_  ULONG  Flags
);

This example shows how to load a module from disk (from the System32 path):

PVOID Module = { 0 };
ULONG Flags  = { 0 };

//
// mapping flags to be used by the library
//
Flags = LIBRARYEX_NONE; 

//
// map file into memory
//
if ( ! NT_SUCCESS( Status = LdrLibrary( L"advapi32.dll", &Module, Flags ) ) ) {
    printf( "[-] LdrLibraryEx Failed: %p\n", Status );
    return; 
}

printf( "[*] Module @ %p\n", Module );

This examples shows how to load a module from a memory buffer:

PVOID Module = { 0 };
ULONG Flags  = { 0 };

//
// mapping flags to be used by the library
//
Flags = LIBRARYEX_NONE  | 
        LIBRARYEX_BUFFER; 

//
// read file on disk into memory
//
if ( ! ( Image = ReadFileBuffer( L"C:\\Windows\\System32\\advapi32.dll", NULL ) ) ) {
    puts( "[-] ReadFileBuffer Failed" );
    return;
}

//
// map file into memory
//
if ( ! NT_SUCCESS( Status = LdrLibrary( Image, &Module, Flags ) ) ) {
    printf( "[-] LdrLibraryEx Failed: %p\n", Status );
    return;
}

printf( "[*] Module @ %p\n", Module );

It is also possible to load modules based on their api set (win10+ support only):

//
// map file into memory
//
if ( ! NT_SUCCESS( Status = LdrLibrary( L"api-ms-win-base-util-l1-1-0.dll", &Module, Flags ) ) ) {
    printf( "[-] LdrLibraryEx Failed: %p\n", Status );
    return;
}

printf( "[*] Module @ %p\n",  );

Function: LdrLibraryEx

LdrLibraryEx allows to hook certain functions to modify the behaviour of how a library should be mapped into memory.

//
// mapping flags to be used by the library
// and insert the loaded module into Peb
//
Flags = LIBRARYEX_BYPASS_LOAD_CALLBACK |
        LIBRARYEX_NO_ENTRY;

//
// init LibraryEx context
//
if ( ! NT_SUCCESS( Status = LdrLibraryCtx( &Ctx, Flags ) ) ) {
    printf( "[-] LdrLibraryCtx Failed: %d\n", Status );
    goto END;
}

//
// hook function
//
Ctx.LdrLoadDll = C_PTR( HookLdrLoadDll );

//
// map file into memory
//
if ( ! NT_SUCCESS( Status = LdrLibraryEx( &Ctx, L"cryptsp.dll", &Module, Flags ) ) ) {
    printf( "[-] LdrLibraryEx Failed: %p\n", Status );
    return; 
}

Note

This codebase is written and optimized for x86_64-mingw and it most likely not going to work and or compile under Visual Studio.

Credits

Huge credit goes out to following resources and projects:

this project shouldn't be used in a real world env or operation. I mainly wrote this to understand and learn more about how windows loader works. I wrote it as a library because I wanted to use this for other type of public and private projects. I achieved my goal. Cya.

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A small x64 library to load dll's into memory.

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