Releases: Corecii/Distance-Server
Releases · Corecii/Distance-Server
Update
Changes:
- Added support for reverse tag
- Fix for the server getting stuck on missing levels
- Add dedicated server config option
Update
Note: the version field in the API is out-of-date and will be updated on the next release
Changes:
- New commands
/extend
,/restart
- Support countdown
- Master server re-register
- Voting improvements
- Chat filtering
/not
improvements- Chat refactor w/ chat types
- Custom preset level list
- Restructure project layout
- Add ServerListTools to log the server list and to close the server if it doesn't show in the list for a while
- Add UseNat config
Update
Changes:
- Various fixes
- New HttpInfoServer serves server info over JSON. This server is also built to support linking game sessions to web sessions, but it's meant to be used with a secure middle-man server. The middle-man should be whitelisted or given a bearer token (with https enabled) so that it has access to restricted resources.
Update
See readme for install instructions.
Changes:
- Fixed CarStateTransceiver. Car visuals and idle timer will work properly now.
- Added RequiredTags setting for VoteCommands.
- Fixed vote count display in VoteCommands.
- Added
/clear
command to VoteCommands. - Fixed player-stuck-loading detection. Players that get stuck while loading will be ignored after 30 seconds and the server will only wait for them again after they load the level or the lobby.
- Distance version is now retrieved from Distance.dll, so updating to new Distance versions will be easier if all networking functionality stays the same.
Public Release
Plugins and server are included with the zip for your platform.
To run a server, you need to put your copy of Distance's Assembly-CSharp.dll
through the Patcher. See the readme for instructions. The Windows zip includes the Patcher.