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Particle attributes
You are here: Home > PIConGPU User Documentation > Particle attributes
The identifiers of all particle attributes and flags can be found in
include/picongpu/simulation_defines/param/
-> speciesAttributes.param
.
They are used to define the species in
speciesDefinition.param
by default or overwritten in one of the various examples.
Attribute name | Description |
---|---|
position_pic | relative in-cell position |
momentum | momentum at time step t |
momentumPrev | momentum at previous time step t-1 (only with the Radiation plugin) |
weighting | number of particles inside macro particle |
radiationFlag | value decides if particle undergoes radiation algorithm (only with the Radiation plugin) |
globalCellIdx_pic | position in units of cells relative to the (moving) window origin |
See Create a new attribute for a short guide on implementing your own particle attributes.
Particle flags are constant attributes that cannot be changed during the simulation runtime. They are pinned inseparably to the species. Some of their values are set in species.param
Flag name | Description |
---|---|
atomicNumbers |
contains number of protons and electrons for nucleus / ion / atom species |
effectiveAtomicNumbers |
atomic core charge shielded by inner electrons, defined in ionizerConfig.param
|
boundElectrons |
the number of bound electrons in the shells of ion / atom species |
shape |
the shape of the macro particles (CIC, TSC, PCS) |
particlePusher |
algorithm that moves the particles under effect of EM-fields |
ionizer |
ionization model |
interpolation |
field to particle interpolation model |
current |
current solver model |
There are two other values that can be accessed by particle[<identifier>_]
. The first can be identified by multiMask
which encodes numerically if the thread "is" a particle or not and if so: if it leaves the supercell in a specific direction. The second is localCellIdx
which describes the position of a particle inside a supercell by a linear index.
See the definition and usage in $PICSRC/include/libPMacc/particles/Identifier.hpp
Continue with Plugins.
From #142
What particle attributes are there and how can they be accessed?
- a picturesque "tree" of all the available namespaces, a short explanation of their substructure and where to find what
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