Is an open-source, quality of life and performance driven Friday Night Funkin' mod engine! Inspired by the works of YoshiCrafter Engine, Psych Engine, and practically every other FNF' Engine
This is built off of the legacy version of Forever Engine. This version lacks accessibility and cohesion, something we are currently working to fix with the more newer and updated rewrite. Thank you for your patience.
FATAL ENGINE IS ONLY MEANT TO BE USED ON DESKTOP! I AM NOT RESPONSIBLE FOR CRASHES/PROBLEMS WITH HTML5, NOR AM I RESPONSIBLE FOR MAINTAINING HTML5
Currently contains the following features from Forever Engine: Noteskins, Custom UIs, Options Menu with FPS Capping and adjustments Colorblind options (regardless of if you are colorblind or not, these still look radical, bro.) And more stuff that I don't know of.
Made with respect to the modding community in order to give them something they might enjoy. Are you up 4 the challange!
Basically, all of the files you need are in the engine itself through the setup/setup.bat file (Huge thanks to FNF Source Code Guide for the download to the file) except for Visual Studio Code, or whatever program you choose to use to program in the engine. If you've already worked with FNF', this should work perfectly with you and if it doesn't then you might have the wrong target settings, or Lime is probably broken, that's usually what happens with these things, it's happened to me a ton of times lmao. I'm not a very good programmer. If you want some external sources that will better walk you through how to compile the game, look no further than the base game github and FNF Source Code Guide, I really hope they help you out! Some libraries are from Psych Engine, which is needed to run some Psych Engine stuff within the engine. I hope this does work, but even then, unless you are a developer, there shouldn't really be a reason to compile.
Goofgoof43: Creator of Engine
SIG7: has yet to finish writing this
Yoshubs - made Forever Engine. she just so happens to be very stupid for accidentally pushing the martian mixtape source code into forever engine's base github page
Pixloen - made a lot of the custom assets that forever engine uses. PROGRAMMED FOREVER ENGINE'S SIMPLY JUDGEMENTS AND BACKGROUND DARKEN.
Gedehari - cool guy, don't feel like editing what was here so check out what he's making, Izzy Engine
ImCodist - helped with a couple of pull requests and issue fixes, ALSO MADE THE WHOLE ASS FREAKING DIALOGUE SYSTEM, but, I'm not gonna give him any credit at all, because he stole my obsidian soul in minecraft and I will never forgive him for that!!!!
Scarlett - Overall cool friend of mine who knows a lot about programming and math that has helped me out countless times, still going here helping me with pushes, commits, etc. She wrote the finalised math formula for the note quants and fixed the song name issue.
Oneilr - Cool Guy Oneilr, made some of the custom assets, mostly the animated ones like the custom note splashes to avoid the week 7 embargo as well as some other things like the checkmarks in the options menu.
HelloSammu - weird catgirl programmer, they scare me CREDITED MAINTENANCE AND SOME MISC FIXES, also scaleable text for dialogue functions
ninjamuffin99 - HE MADE THE BASE GAME SO LIKE WITHOUT HIM THIS WOULD NOT BE POSSIBLE GO CHECK HIM OUT RIGHT NOW
rest of the rise n' skate team - that mod is the reason im even making an engine right now so like I kind of owe you guys this whole engine and more for that honestly and I will actually do more so stay tuned