My first 3D engine. Mainly for learning purposes
I made several engines yet and I didn't want to make new ones but my level in engine design and architecture has quite improved since the last one.
But this is already the reason I had for each engine I made.
Now, I want to make a clear separation between my 2D stuff using SFML and what I'm going to do now.
As I'm learning OpenGL now, the first objectives will be really simple :
- System engine features
- Math engine features
- Basic 3D engine features
The engine is thought to be for Windows, and others platforms doesn't have the focus yet.