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Project 3: Jiarui Yan #30

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Features

  • Refraction with Frensel effects

  • Physically-based depth-of-field

  • Stochastic Sampled Antialiasing

  • Arbitrary mesh loading and rendering with tinygltf

  • Better hemisphere sampling methods (Jittered)

  • Texture mapping (Extra Credit)

  • Direct lighting

  • Path continuation/termination using Stream Compaction

  • Material sort

@JerryYan97
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Features

  • Refraction with Frensel effects
  • Physically-based depth-of-field
  • Stochastic Sampled Antialiasing
  • Arbitrary mesh loading and rendering with tinygltf
  • Better hemisphere sampling methods (Jittered)
  • Texture mapping (Extra Credit)
  • Direct lighting
  • Path continuation/termination using Stream Compaction
  • Material sort

Sorry that I forget to attach my link. Here is my link:
https://github.com/JerryYan97/Project3-CUDA-Path-Tracer

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