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[Port] Emote Update #11617
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[Port] Emote Update #11617
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f095d22
sechailer
XeonMations 09d5e94
make it actually work
XeonMations 63bef05
Update emote.dm
XeonMations 9d724df
sfdfdsfsd
XeonMations 78536cd
adsdasa
XeonMations 3b084d9
Update emotes.dm
XeonMations 8804fa6
what is a react
XeonMations 764bc58
cache
XeonMations 30e423c
better cache
XeonMations ddeff38
Update SearchBar.tsx
XeonMations 899ed5a
hmmm
XeonMations b8e970b
Update emotes.dm
XeonMations ceb41c9
Revert "Update emotes.dm"
XeonMations 9ffe9d6
Revert "hmmm"
XeonMations 33fea27
adssadads
XeonMations c7048fe
figured it out i think
XeonMations 9895ed7
the actual emotes
XeonMations c7ea025
add some extra stuff i forgor
XeonMations 59d72ed
Update mob.dm
XeonMations 6d325a5
WORKS
XeonMations 8c84167
fixed custom say emotes
XeonMations 6ff7f0f
added a couple more emotes
XeonMations b610eb7
Update emote.dm
XeonMations fca45a7
adressal to tsar-salat
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From what I can see all of the children of this explicitly call parent except for the custom emote.
I would make the parent require calls to parent, and just exclude
/datum/emote/living/custom/run_emote()
withSHOULD_CALL_PARENT(FALSE)
This will prevent future screw ups by first time coders I'm sure.
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emote/living/custom/run_emote also calls the parent proc.
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Then the parent proc should be SHOULD_CALL_PARENT(TRUE)