In the initial version, only an Actorsystem (name Akka-Network-Ping) is created.
No Actors are created yet, but there's a command line parser that accepts the following commands from the command-line:
[pingerCount] pi|ping [pingCount] [pingInterval]
s|status
q|quit
The ping (alias pi) will, in a subsequent exercise, create pingerCount
Pinger
actor(s) that will ping a single PingServer
actor. The PingServer actor should respond to a Ping message with a Response message to the actor who sent the Ping message.
In this state of the application, messages are logged at INFO
level.
Note that the logging output is directed to a log file named pingpong.log
in the project's root folder.
The overall Actor hierarchy will looks as follows:
/user
|
/PingResponseCoordinator
|
+-----------------+----------------+
| |
/pingMaster /pingServer
|
+---------+---------+---------+
| | | |
/pinger1 /pinger2 ... /pingerN
In the first exercise, you will set-up actors PingResponseCoordinator, PingMaster, Pinger and PingServer.
In this exercise, you will define four actors, PingResponseCoordinator
, PingMaster
, Pinger
and PingServer
, each with an empty behaviour and a definition of the messages, Ping
and Response
, relevant to the protocol we want to implement.
Your tasks:
- Change the behaviour of the PingServer actor so that when it receives a
Ping
message, it responds to the sender of the message with aResponse
message. Note that both messages carry extra information:
- sequenceNumber: a number that is unique for each
Ping
message for a particularPing
actor.
-
In the
Response
response, the value ofref
contained in thePing
message should be copied as-is. -
Change the behaviour of the
Pinger
actor so that, after creation, it will sendpingCount
Ping
messages to thePingServer
actor. ThesequenceNumber
should be incremented between subsequentPing
messages. For the time being, ignorepingInterval
: just send the messages in rapid succession. -
Change the
PingResponseCoordinator
actor. When an instance of this actor is created, it should create aPingServer
and aPingMaster
actor as children. Name these actorspingServer
andpingMaster
respectively. -
When
PingResponseCoordinator
receives aCreatePinger
message, it should forward this message to thePingMaster
actor. -
Create the
PingResponseCoordinator
actor inPingResponseApp
(look for the TODO in the code). -
Change the
PingMaster
behaviour as to create aPinger
child actor when it receives aCreatePinger
message. -
Adapt the
createPinger
method in thePingResponseApp
(look for the TODO in the code) as to send the appropriate messages to the right actor so that the requested number ofPinger
actors are created. -
Run the application, run some ping commands and verify that the output is what is expected.
This code implements a solution for the stated tasks. However, some questions may be raised:
-
How to implement the
pingInterval
behaviour - whenpingCount
> 1: the firstPing
should be sent immediately and subsequentPing
messages should be sent sequentially atpingInterval
intervals. -
In the current application, there's an obvious memory leak:
Ping
actors are created and, after having performed their task, are never stopped... -
A number of tests have been added to the project that test the functionality of the
Pinger
andPingServer
actors.
##Exercise 2 - Implementing pingInterval
-
Change
Pinger
to send thePing
messages at the specified interval. Have a look at an actor's access to the scheduler (context.system.scheduler.*
). Note that we always sendpingCount
messages, i.e. regardless of the number ofResponse
messages that are sent back in response. -
Fix the memory leak, for example, let the
Ping
actor stop itself when it has done its job. For this, look at what's available under the actor's context.
##Exercise 2 - Solution & discussion
The sending of Ping
messages at regular intervals can be implemented in many ways... In the given solution, the Pinger
actor uses the scheduler to schedule delivery of the required Ping
messages to itself at the right moment.
-
Also note the utilisation of
context.stop(self)
to stop thePinger
actor. -
Notice the need to bring an (implicit) execution scope into context - this is needed by the
scheduleOnce
method
##Exercise 3 - Introduce reaction time in PingServer actor
In this exercise, we will let PingServer
actor respond to Ping
messages with a delay configurable in the application config settings. Change the signature of the PingServer
actor as to accept this delay parameter of type FiniteDuration
.
Name the configuration parameter AkkaNetworkPing.Response.responseDelay
Perform some ping tests with the responseDelay
set to 2 seconds. What is the impact on the behaviour of the application? What is causing this effect?
##Exercise 3 - Solution & discussion
In the proposed solution, we make sure that the PingServer
actor is really busy while responding to a Ping
. We do this by ignoring any incoming message during during the processing of the Ping
. In order to achieve this, we utilise the Akka Stash
trait.
##Exercise 3 - Solution - Alternative Pinger
implementation
An alternative for the utilisation of mutable state in the Pinger
actor.
##Exercise 4 - Scale the PingServer
actor
As observed during some testing, the single instance of the PingServer
actor has become a limiting factor for the ping-pong throughput.
Use a pooled router with round-robin routing strategy configured via Akka configuration to scale the app.
##Exercise 4 - Solution & discussion
Making the Akka-Network-Ping scale can be achieved by removing the bottleneck in the PingServer
actor by turning it into a pooled router. Notice the elegance by which this can be done: a simply change in the deployment configuration and a change on one line in the source code.
##Exercise 5 - Introduction of an unreliable PingServer
actor
Let's make PingServer
a bit unreliable by having it not send a reply to a Ping
message at random:
- Define a configuration parameter named
AkkaNetworkPing.Response.reliability
with a value between 0 and 100. - Change the signature of
PingServer
as to accept thereliability
parameter of typeInt
. - Change the behaviour of
PingServer
so that when it receives aPing
, it throws a dice by generating a random number between 0 and 100. If this number is greater thanreliability
, respond. Otherwise, ignore the message and continue waiting for a newPing
.